Hello, I am new to the site and blender and am unsure as to what the propper way to format this.
I have this simple animation, i need to export the animation as gltf or fbx with the texture animation but i cannot export and keep the texture animation. The best i can manage is the model with flat texture. Any suggestion or help is much appreciated
I’m not sure how the original FBX file was made, but the glTF that Sketchfab lets you download is using something like a “flipbook” animation — it has N meshes for N frames, and each mesh has different UV offsets into the same texture. There are ways to avoid duplicating most of the mesh data, so this isn’t necessarily going to make the file too large.
Hello, I am awfully sorry and really thankful for the time you have already given me.
I attempted the MDD. file type method however it is still a static texture…