Hey,
I made a rigid-body simulation. I’m still learning the animation principles in Blender.
Hope you like it. Everything done in Blender 2.80 and rendered with Eevee.
Here I descibed, how I did that.
Hey,
I animated some eggs and I’m asking myself if there is an easier way to achieve my result:
This is what I’ve done:
The simulation was very slow. So I decided to run the simulation over a low poly version of the egg. Then I couldn’t finde an easy way to replace the low_poly with the high_poly one and I wrote the following script:
For each low-poly egg the script copies the high-poly egg and sets a Copy Transforms constraint. So to every low-poly version I linked a high-poly one.
import…
Maybe you have any tipps how to improve my workflow
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