Animated Strange Attractor Simulation

Experimenting with particle simulations in Blenders geometry nodes. This is a strange attractor, following the formula P += cos(P.zxy + T) - S * P, with P being the position of each particle, T being the time of the simulation in seconds, and S is a parameter that fluctuates randomly over time in the range of 0.05-0.2.

Here are a couple more still frames in higher resolution:



(this was rendered at 2 samples on an old Surface Go 2 tablet because Eevee can render particles too now)

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I am Strangely Attracted to this, your work. It’s gorgeous! :smiley:

Thank you too, for sharing the equation used, I was about to ask. :smiley:

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You’re welcome!

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Wow :heart_eyes:
So beautiful

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That’s awesome. Would you mind sharing the .blend for this? I’d love to tinker with this setup :slight_smile:

Sure thing, I uploaded it to my Ko-Fi and you can grab it for free here!

I featured you on BlenderNation, have a great weekend!

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Nice, thanks Bart!

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That is the F***ing coolest.
Thank you for the share.

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