Lucke looks promising and i have to say this new fall off stuff is wicked…i love it…unfortunatly a lot of the falloff nodes arent available in the falloff directory…only with the search option are all falloff nodes listed.
The combination with animation node (mesh deformation) and rigging is awesome…i hope you will make some nodes for bone lists…bone groups…constraints…etc.
Another issue was the interpolation with a f curve …it was empty…debug interpolation showed nothing in the cython version…in 1.6 it showed the curve as expected.
just to show the great options that are possible with your addon…i know you know it already…but i am happy it worked…Walkcycle with no food sliding along a path and…i can change the curve lenght and still no food sliding…so cool.
Is there anyway to generate UVs with Animation nodes? For example: I often create meshes from spline lists. In order to UV/texture, the generated object needs to be baked out/duplicated. Is there a way around this? Thanks guys/gals!
i guess this is the simplest way to describe…
I looked for the mentioned library but havent find any such.
in appdata folder 2.78a and 2.78b share same folders