Animation Nodes

Let me suggest an interpolation socket.

Sure, will add it in next version. :smiley:

Now v4 is out. A lot of things added. TBC.


Architectural_Animation_v4.blend (218 KB)

Whoa, nice job guys :slight_smile:

How do you determine the order of appearance of object parts? Is it group order or name order?

Amazing leong!, cheers to you!

@3pointEdit I determined the order by sorting in-group object for each group. There are currently a few sorting rules (single axis, single point, random). Right. Sorting by name is another nice option to have. I think could be added later.

Btw, I personally love the Type #2 (build from/to single point) :stuck_out_tongue:

http://pasteall.org/pic/show.php?id=94128

A crazy torture on Animation Nodesā€¦ ITSELF!

Forgive me Jacquesā€¦ :evilgrin:

aaaaaahahahahahahahaha, it reminds me of Dr. Epilepsy!

Very impressive Leon ā€¦ and funny :smiley:
I put your architecture animation in the showreel.

If you still have a video made using AN please share it today (at the very latest tomorrow). The editing of the demoreel slowly comes to an end.
I plan to publish it during the Blender Conference.

Thanks for this, Leon.

I am, then wondering, how to get started on using the Curve tools?

Hi everyone ! Itā€™s my first post on blenderartists, and I have been following this thread very closely because I think animation nodes is almost as if we had an ICE tree inside Blender. I think that everything-node is the future of 3D, so Iā€™m glad that Jacques Lucke add-on exists :slight_smile: and hope blender foundation will try to go in this direction from now on.
I would also show you a whirlpool ā€œmodifierā€(combined with a ocean modifier) I translated from Softimage ICE (I forgot who did the compound sorry) into animation nodes:[ATTACH=CONFIG]404645[/ATTACH]
Here is the animation: https://vimeo.com/142284139

The performance is not too bad(250ms for 150k poly and 800ms for 1million poly) but I donā€™t know if there could be ways to optmize manipulation of high vertex and poly counts.

Also great job Jacques with your add-on, and sorry for the bad english, I hope I was understandable.

Srry double postā€¦

Attachments


Men, thats awesome. Should be included in the AN Showreel

Hey Benji72,
welcome here in the thread :slight_smile:
You animation looks good and I would be interested to see the code you wrote. Unfortunally the Attachment link doesnā€™t workā€¦ Can you correct that? 250ms for 150k polys is already quite fastā€¦ Not sure if we can make that even faster.
btw: donā€™t wonder when your first 10 posts take some time until they will be published.

@dimitarsp: All the curve nodes are in the spline menu in the current master version.

@pecador Thank you !

@Well there is no code writing in my node setup, only ā€œbasicā€ (just looked for the logarithmique spiral on wikipĆ©dia ^^) math and vertex position data. I donā€™t know if itā€™s a bug :s (for the jpg file iā€™m trying to post).
Concerning the performance, itā€™s very good I was kind of impressed that my node setup would work that well but I have seen Cythonā€™s performances with the molecular and cubesurfer add-on(which deals with a lot of particles and collisions), I donā€™t know what is your point of view on this subject.
Also, do you plan on integrating raycasting(bvh trees) nodes? Iā€™m working on a self collide deformer and my python skills are a little bit rusty ^^.


@Benji72
Wooouuu. . .:eek:. . . :yes: Nice work! Thank you.
Though attachment is not available. Would really like to learn how.

@burnin: Thanks man!

I wanted to add a little precision to my scene, Iā€™m using a Ocean modifier on top of the whirlpool node setup. Iā€™ll share my scene soon but I have to clean it up a little bit. Also @Jacques: Srry I have mistaken, Itā€™s not 150k poly(I forgot that there was a subsurf modifier on the object) its 15k poly for 250ms and 800ms for 40k poly. Thatā€™s why I was wondering about gain of performance(like using Cython on certain nodes like lists creation and interactions).

Here is a superquick setup for something I wouldnā€™t have dared in Blender without AnimationNodesā€¦took me approx 7.5 minutes to put it together! Awesome job Jacques!!!


@Benji72
Oh than I understood you wrong, sry.

I donā€™t think that I can use Cython in this addon because the Addon highly depends on the dynamicness of Python. Iā€™m not sure if I can compile Cython code at runtime. Also I donā€™t want to have different AN version for each platform.

Yes I plan to integrate BVH very soon. It will be in the same menu as KDTree.