Let me suggest an interpolation socket.
Sure, will add it in next version.
Whoa, nice job guys
How do you determine the order of appearance of object parts? Is it group order or name order?
Amazing leong!, cheers to you!
@3pointEdit I determined the order by sorting in-group object for each group. There are currently a few sorting rules (single axis, single point, random). Right. Sorting by name is another nice option to have. I think could be added later.
Btw, I personally love the Type #2 (build from/to single point)
A crazy torture on Animation Nodesā¦ ITSELF!
Forgive me Jacquesā¦ :evilgrin:
aaaaaahahahahahahahaha, it reminds me of Dr. Epilepsy!
Very impressive Leon ā¦ and funny
I put your architecture animation in the showreel.
If you still have a video made using AN please share it today (at the very latest tomorrow). The editing of the demoreel slowly comes to an end.
I plan to publish it during the Blender Conference.
Thanks for this, Leon.
I am, then wondering, how to get started on using the Curve tools?
Hi everyone ! Itās my first post on blenderartists, and I have been following this thread very closely because I think animation nodes is almost as if we had an ICE tree inside Blender. I think that everything-node is the future of 3D, so Iām glad that Jacques Lucke add-on exists and hope blender foundation will try to go in this direction from now on.
I would also show you a whirlpool āmodifierā(combined with a ocean modifier) I translated from Softimage ICE (I forgot who did the compound sorry) into animation nodes:[ATTACH=CONFIG]404645[/ATTACH]
Here is the animation: https://vimeo.com/142284139
The performance is not too bad(250ms for 150k poly and 800ms for 1million poly) but I donāt know if there could be ways to optmize manipulation of high vertex and poly counts.
Also great job Jacques with your add-on, and sorry for the bad english, I hope I was understandable.
Men, thats awesome. Should be included in the AN Showreel
Hey Benji72,
welcome here in the thread
You animation looks good and I would be interested to see the code you wrote. Unfortunally the Attachment link doesnāt workā¦ Can you correct that? 250ms for 150k polys is already quite fastā¦ Not sure if we can make that even faster.
btw: donāt wonder when your first 10 posts take some time until they will be published.
@dimitarsp: All the curve nodes are in the spline menu in the current master version.
@pecador Thank you !
@Well there is no code writing in my node setup, only ābasicā (just looked for the logarithmique spiral on wikipĆ©dia ^^) math and vertex position data. I donāt know if itās a bug :s (for the jpg file iām trying to post).
Concerning the performance, itās very good I was kind of impressed that my node setup would work that well but I have seen Cythonās performances with the molecular and cubesurfer add-on(which deals with a lot of particles and collisions), I donāt know what is your point of view on this subject.
Also, do you plan on integrating raycasting(bvh trees) nodes? Iām working on a self collide deformer and my python skills are a little bit rusty ^^.
@Benji72
Wooouuu. . .:eek:. . . :yes: Nice work! Thank you.
Though attachment is not available. Would really like to learn how.
@burnin: Thanks man!
I wanted to add a little precision to my scene, Iām using a Ocean modifier on top of the whirlpool node setup. Iāll share my scene soon but I have to clean it up a little bit. Also @Jacques: Srry I have mistaken, Itās not 150k poly(I forgot that there was a subsurf modifier on the object) its 15k poly for 250ms and 800ms for 40k poly. Thatās why I was wondering about gain of performance(like using Cython on certain nodes like lists creation and interactions).
Here is a superquick setup for something I wouldnāt have dared in Blender without AnimationNodesā¦took me approx 7.5 minutes to put it together! Awesome job Jacques!!!
@Benji72
Oh than I understood you wrong, sry.
I donāt think that I can use Cython in this addon because the Addon highly depends on the dynamicness of Python. Iām not sure if I can compile Cython code at runtime. Also I donāt want to have different AN version for each platform.
Yes I plan to integrate BVH very soon. It will be in the same menu as KDTree.