This picture is done by hand and I want to animte it in Blender. It is ok to use textures instead of hand drawings, what technic should I use to get this flow of soil.
Does anuone have any tip on how to do this?
Second, is there some tutorial online that I can watch, free or paid.
For the flying chunks, you can use a particle sim, rendered with an object group. The movement might be controlled by using the shovel as a collision object, or by a curve guide.
About the part below the earth…, hmm, some more manual work likely would be required. Breaking stuff is not that easy in Blender. One would likely make contiguous and fractured parts pop in and out of existence by keyframing visibility. But I can’t offer you a complete solution, including a tutorial.
Use boolians to cut the trench out of the soil. The cracks and lumps are textures with micro-displacement, with their amount controlled by an empty that moves with the blade. You then use particles for the airborne soil… the material is the same as the soil, but without the object controlling it.
i think you can use particle system and collison object to realize the final result, certainly you’d better to use boolean function to show the digging result.