I’m happy to announce the first pre-release version of my text to mesh generator, called Pomelo. (Why Pomelo? I’m not really sure, and am open to better naming ideas.)
A bit of background. About half a year ago I tried beveling text in Blender. It was painful. I naively thought that all you needed to do was to write text, extrude and bevel. But this caused lots of bad geometry that needed to be fixed manually. I thought there must be a better way, and after several prototypes, studying 2D and 3D topology, learning gtkmm, pango, cairo, freetype, I finally built Pomelo.
The generation of a text mesh is a two step process in Pomelo. The first step is a 2D algorithm called straight skeleton. It turns out that this is quite slow, so I separated the step from the second step which I called profiling. The profiling uses the skeleton and pushes it up into 3D to generate a mesh.
Eventually I would like to have a rich set of profiles, but currently I only added a rounded corner profile.
The source code repository for pamelo is at: http://github.com/dov/pomelo .
I created a Windows installer which can be downloaded at https://github.com/dov/pomelo/releases/download/v0.0.1/InstallPomelo-w64-0.0.1-f2fc26.exe
I’m open for suggestions, and even more so, for code contributions.
And please don’t get me wrong. Blender is a fantastic amazing program! It just doesn’t do text meshes very well.