A long time ago I really wanted to recreate this beautiful place in Blender. However, due to my lack of skills, I failed miserably and decided not to show that attempt to anyone. However, I recently got my hands on Substance Designer where I made the right material, used my old scene with new textures and decided to share the result with you.
Here’s also a link to this project on Artstation where you can see a breakdown of the material or how it looks in a “controlled” environment: https://www.artstation.com/artwork/W2lnPJ
That’s really amazing attention to details as the thumbnail looks like a phtoto and the materials and the geometry are spot on compared to all these wallpapers made from the photos of the place. :+1;
It could have warm light added from the bottom to top to get the HDR photo look to it.
If you want to crank it up to 11 add slight dust and light rays seeping through it in very subtle manner which can be mostly seen in the full resolution.
@Xard
Thank you for feedback! I actually was thinking about doing those things but I feel like it looked better as something simple. I also used sun beams in compositor but the effect is very, very subtle so it basically blended with the orange of the rock.
If it’s a real 3D image, pretty cool, I’d say. Although also being a photographer for many years, I can see the very specific photographic noise (don’t confuse with render noise) in your “render”. Is there a way to see screenshots from within Blender somehow? Sorry for being so sceptical. I can see the Substance material which looks pretty nice and like a 3D model (so I am not suspicious about that)
And pardon, if that image is a real render. I just need to hush my suspicion with more proof :x