For those that don’t know, this was “halo” in blender’s material settings: https://www.youtube.com/watch?v=tvIe_KXSzKM
Which had thus been removed in 2.8 and above. I had used it in my early days to achieve this “soft light” look(in the video, at 1:50 is the settings I used to make this “lightsaber” effect in this pic here, it even had parameters to control the outer edge of the light to get the white into color gradient look):
When I opened the old file to see, all I had left was a single edge with like 20 vertices to achieve the beam saber affect: https://i.imgur.com/i0xHMNe.png (I’m guessing no way to light up “vertices” anymore?)
Anyways, I’m not great with nodes(my best 3D skill is hard surface modeling), so I can’t really replicate that same look, here are some of my attempts from last time I tried months ago.
No way to get a gradient between the white part and the outer colored area.
Here’s my latest attempt with my current skills, which is interesting and what I’ll probably end up using, but I would have preferred the look that the “halo” based lightsaber had.
On a semi-related note, I made a fairy character that is based off that old pixie sculpt that was holding the halo lightsaber, lol.