I am trying to do AO maps on a new model I purchased. My AO maps look horrbile. The parts are smooth and UV mapped, but in their AO renders, appear damaged, crumpled, non-smoothed. The model was created in Max by another artist. I imported it from OBJ format to Blender. The model looks fine in Blender and in the game I am exporting it to. But AO maps are failures. My theory is the mesh has an artifact smoothing issue from Max that OBJ format may have distorted and its showing up in renderings. Theory only.
I tried a few tricks to get it to smooth last night, like resmoothing the seats after making them flat again, then smooth again. Mesh auto-smooth is set to 180, maximum. I am using Blender 3.0, Sep 30 build, renderings on another model last week were perfect, so I do not think its Blender or my settings. I think (theory) its the mesh.
Any idea how to fix mesh that will not render right, but appear perfect?
Many thanks in advance…