AP GameTools is a utility add-on for Blender that helps you optimize and export static models from Blender to Unity, Unreal, Godot, Sketchfab, and beyond.
You can use it as a pipeline for Unity, Unreal, and Godot.
In Unity, you can update your models/shaders/textures, etc. in Blender, push Export for Game Engine, and it automatically updates in your Unity project.
Unreal and Godot have different pipelines but still import your materials/textures and sets up the shaders automatically.
Here is a list of the operations so far:
Organizing Utilities
- Clear Parent
- Delete Empties
Material Utilities
- Join by Material
- Rename by Material
- Origin to Geometry
Decimation Utilities
- Remove Doubles
- Decimate by 5%
- Remove Decimate Modifiers
UV Map Utilities
- Remove unused UVs
- Create Lightmap UVs
Export Utilities
- Export for Game Engine
- Center and Export for Game Engine
You can watch the full playlist here.
Introduction Video
How To Use
Unity Pipeline
Unreal Pipeline
Godot Pipeline
We have other addons, including free add-ons at
gumroad.com/alexpearce or https://blendermarket.com/creators/alexpearce
If you want to Navigate Blender with WASD, like all game engines, check out my other product, AP Navigation
Poster Images from The Junk Shop Blender scene by Alex Treviño. Check out his website at aendom.com. Original Concept by Anaïs Maamar.