The title is self explanatory, I think : ). This project is my idea of the exterior of the Aperture Science Inc. laboratory. I think the project is a bit bland at the moment, but I will add a lot of details as I work on this project over the next few weeks. My goal is to get this project into the gallery : ).
Here’s a screenshot of the LuxRender window, the first full HD test render will be up tomorrow at about lunch time… it’s just past 3:00 AM :D, I’ll let it render overnight:
As you can see, it needs a lot of work, and a lot more samples per pixel, LOL (wow, I make really lame jokes when I’m this tired).
I’d like the front of the building to have a clean newly-built look to it, and the rear half to have a bit more industrial look to show the darkness that lies within Aperture Science, I guess. And also because there’s a lot of electronics and heavy duty equipment that would require a lot of power to run and stuff so there’s a lot of pipes and stuff and especially considering that when Chell escapes into the guts of the facility, beyond the relatively clean cement walls and super smooth floors, Aperture Science is very industrial looking like Black Mesa. So I would assume that the Aperture Science building would be somewhat industrial looking (c-c-c-combo breaker :D). Sorry, I don’t think too clearly this late.
BTW, on a random side note, about how many Samples Per Second does LuxRender calculate when you run a typical render?
My computer usually hits 17K to 20K samples per second. 11 samples per pixel on a 2560 by 1080 pixel render after almost 40 minutes. How does your computer compare?
So, yeah. I think I’m done explaining, tell me what you think of the sample picture and I’ll show you the result of ~10 hours of rendering at HD resolution tomorrow : ).
Thank you for your replies and your time, please, I’d like as many replies as possible! Tell me what you think of the concept as well as the render : ).
Thank you,
-31Orcas