I’m going to start by saying that I’m completely for the Apricot game project. Its great to finally get a professional game going, and i cant wait to see the finished game (and play it of course) Hopefully it gets a great deal of attention to Blenders game development as well.
But, I’m a bit frustrated with the way that crystalspace is being used as the primary GE.
Aren’t we trying to get Ogre involved with Blender?? I’m pretty sure that Ogre is the engine which is currently being looked at for integration, so why is Apricot specifically using crystalspace?
I feel like one major point of the Apricot project is to move the Blender GE forward in development, but this seems to me like a step in the wrong direction, or even completely backwards. We could be getting some serious work done on Ogre integration and showing what could be possible in the future.
So thats just my point of view, I’m interested in hearing what everyone else has to say about this?