arcade vehicle driving game

Greetings!
I’ve been developing a car-driving game based off Erwin’s vehicle script. The third file is the most recent.
Demos of prior games and the current game here:
http://rapidshare.com/files/246528762/vehicle_city_early.zip (Car damage test)


http://rapidshare.com/files/249104141/cliffroad.zip (Long circuit track with AI)


http://www.mediafire.com/?xuosgaekc33w3f7 (Most recent, main game)


Looks very cool! I’ll test it later (if I remember LOL)

How is that funny?

All the new code should show up in the console. You can also find the 2.49 code documentation here:

http://www.blender.org/documentation/249PythonDoc/GE/index.html

never worked for me because physcs was messed up and car went flying away

fixed it by disabling collitions on the wheels and chassi under the level

Really awesome! Love it. But change your camera, make the height 7 and the max like 5-6, it’s a LOT better.
I have buildings if you want some, a lot of city buildings. Road signs also.

Also fix your steering :stuck_out_tongue: it’s impossible to drive

:yes:Thanks for the feedback!
Here’s the newer game. http://rapidshare.com/files/249104141/cliffroad.zip
It doesn’t have many textures nor vehicle damage, but it is pretty cool to play. There is even a AI car to race! (Not for the full length of track unfortunately).
This map is actually pretty old, so I’m working on a new one.
Screenshots:







Enjoy, and wait for the next instalment (whenever that happens).

Downloads Looks great, I’ll post here with what I think of it :slight_smile:

I like it. Uh, you need new camera settings. Set height to 5 and Min/Max to 10. Much better.

Maybe also make the road texture lighter? Or with tire tracks in a lighter brown, so you can see where your going?

I’ve got a new update for my game! This is the project I’ll be working on from now on. Still got a fair bit of work to do. Sorry about the absence of roadside objects - I’ll get some made up soon.



New textures


Some ramps (shortcuts and such)


Skidding tyres!
It should run at 60 fps on Blender 2.48, but for some reason it only runs at 40 fps on Blender 2.49.
Work to do:
Finish current track section
Improve textures
Add roadside objects/buildings/physics objects
Extend the road to form at least one circuit
Make a new car
Replace Erwin’s suspension script
Incorporate car damage

By the way, I need some help converting some of the logic to python, specifically the gear changes.
I’m hopeless at Python, but I hate Logic Bricks:o. This is what I have (I know it’s not formatted correctly):

 
If (gear ==1)&&(Text==40)
{
gear = 2;
}

Basically, the ‘gear’ variable is the current gear number (obviously) and ‘Text’ is the current speed. In this bit of code, I want the car to shift to second gear once the speed hits 40.
If someone could please reformat this snippet to proper Python, it would be appreciated, and I can continue converting the rest of the code.

Game updated! Check the link.



New drain system


Foliage added, and terrain being upgraded (WIP)


New bridge!

Your two linkes don’t work. :frowning:

BTW I think your tires need to come out more, they are two far in. Maybe make them a little wider?

If gear ==1 and Text==40:
	gear = 2

i would guess you have defined gear and text in the script already

New features include: Tweaked suspension/handling, a new segment of road, more roadside objects, modified textures
I’ve also filled in a lot of holes in the terrain (but created a lot of new ones).
Feedback would be appreciated!



New city block (No buildings yet, still WIP)


(Improved graphics in some areas…)


(…and holes in others. Bear with me until I fill them in).
Moffboffjoe: Thanks for the code. I didn’t know it was that simple! :o

JESUSFRK14: Sorry about the broken links. I’ve fixed them now (hopefully). I’ve adjusted the suspension, but I’ll fix the tyres soon.

The level is good, but the car is impossible to control. You should look into that :wink:

Update released. Not much has changed.



Most holes filled in.


New destructable barriers!


A few more roadside cliffs to jump from.

In addition to this, the city block has been modified, but it looks a mess. I will add some buildings and rearrange the layout.
Yes, I’m aware that the car is difficult to handle, even unpredictable at times. I’ve made small modifications to the position of the tyres, but the handling isn’t much better I’m afraid. I may attempt to modify the handling (if I have time), but it’s not a high priority.

Dude this game looks great! look kinda carttony and extra fun.

As I read there were difficulties with controls, i havent played yet but heres somthn i suggest:
UpArrow - Gas
RightArrow - Turn Right
LeftArrow - Turn Left
(both left and right = a slight but not full turn)
LShift - Drift
(L or R)Crtl - Boost =]
Anywho, Goodluck with everything!!

I downloaded your game. It looks good, it runs well. There’s nothing wrong with it other than the steering which you’re already aware of and the unavoidable Blender physics errors. It’s been great to see this game develop from the Erwin script shooting balls with a jump to what it is now.

Thanks for the screens and blend. Your game looks great!

I’ll be watching your progress as you go along.

Here’s a great resource if you need help with the foliage: http://blenderartists.org/forum/showthread.php?t=131010

Good work! I think that the grass good have a little more terrain, and the road texture could be better, but over all it’s great!