Was going to enter the weekend competition, plan was a fairy tower…archway…anyway my style of creating architecture is making each part is own mesh then joining up later. Heres how its going so far.
There are spaces between certain parts where I will add details later. (eg) such as the roof and between the windows)
Not easily recognisable from the 1st picture but I am trying to create a tower then a whole city in a similar fashion, This would probably be the main building / structure which is why I am concentrating so hard on it. I have been moddeling for about 3-4 hours all together.
Anyway An Update;
Will think of a story soon to go with this. The objects in the center of the tower which look blue are crystals.
Well, I like it, but there isn’t much to critizise yet. Very gothic kind of architechture, with all those long, thin ridges and stuff, definately keep on working on this one.
Thanx for the reply, i didnt think that anyone would reply for another week.
I feel like I have finnished mostly with the tower, And I kind of want to keep the texuring that it has been given,
What do you think, anyway I will start on the other buildings and submit the one I have just created.
sorry about the bad joke about ppl not replying, I just wanted someone to notice the thread.
I wanted to know how other ppl thought I should texture this, at the moment there are only 3 textures being applied and only 7 meshes. The crystals in the middle are refractive and seethrough. The outside is mainly reflective and you can see through certain parts.
There is a glass texture on the windows and a bit below that there are rectangular planes of glass also (might be hard forr ppl to tell that they are there though).
I don’t know what other people think, but I think it looks perfectly cool the way it is (except maybe those window looking things at the top - the rests nice and shiny and that bits mat grey).
Texture wise I think it looks fine the way it is (except the previously mentioned part).
will upload an animation as a gif (so I can upload to imageshack)
I wasnt able to apply OSA as this slows the rendering speed from 20 secs to 4 mins per frame, and the resolution is only; 640;512
WOW!!! That is awsome! Reminds me of something in a science fiction movie…
The blue area at the top makes it look more better… Try adding more of the blue, but don’t make everything blue. How about every other “Spike,” can be that material… I’d experement and try to make it exactly how you want it, but you definitly should add a little more color. Maybe not even blue, red might work well.
Could anyone possibly help me a bit. The camera is following a path, and is also being tracked to the crystal (so it is always pointing that direction)
The whole animation is 70 frames but I need more to make it smoother, How do I add more frames on and keep it so its still following the path?
I like it. Has a nice gothic / high fantasy feel to it.
puts on civil engineer’s hard hat
Is there actually going to be anything joining each individual vertical wall to its neighbours? If this were a real building, there would be nothing to laterally restrain each part of the wall and under compression they would almost certainly fail by out-of-plane buckling.
takes off hat
Obviously, this isn’t a real building and so you should feel free to ignore that if you wish, it just might be something to think about.
Paul J; I first started this project by modelling from architectual plans for a barn. Ok that sounded pretty random. Anyway there are lots of beams in the center that join together which should theoretically keep the building upright, As the whole thing is using spin tool (except from the crystals) I could give you a cross section (by only spinning everything to 180 degrees instead of 360) if you like.
Hopefully that will make more sense to you and you can show me where I have gone wrong.
NB) the last cm (or m in real world terms) of the structure would be underground so there would be some kind of foundations, It hasnt just been plonked on the ground somewhere
Anyway thanx for the comment, The gif wasnt that good so Im animating it into mpeg form and uploading to the blender server. Hopefully that will be better, (Its taken 15 hours so far 220 frames!!)
The only reason why the gif wasn’t very good was because it wasn’t smooth, and so it didn’t show the shiftng reflection and refraction of the metal and glass.