I do use workspaces a lot since I finds it much more convenient than rearranging my panes every time I need to do certain things. That being said, I prefer a fairly dense layout with as many options available at glance as possible. My primary workspace is the Layout tab and is heavily modified:
It is all very colorful so that I don’t need to think about or visually search when I want to click on a menu or scrub a number value or something, which helps a lot cause the locations of these things can change a lot on any given project (or not at all)
I do most of the work in Layout. I never use modeling or sculpting. I do use UV editing because most of the time I don’t want any panes other than 3dview and UVedit panes. The UV editing workspace is the only workspace I use that is almost completely default.
The painting room I find useful because the one thing that I don’t find Layout space to be good for is working with textures and materials, so it has just the essentials
Same thing with the shading workspace, which is the other half of most of my work.
I didnt like the default layout cause it had two panes which are pretty much useless: The file browser pane, which I never use, like, EVER at all because I can just ctrl+O to do that like in every other program. And the outliner, which I have in all other workspaces but this one because when shading I just find it better to select using the 3d viewport:
Answering the OP’s original question, no I do not use the rendering workspace because its a little redundant. Instead I converted it into a Baking workspace with all the panes needed for baking normal maps and such from high res models to low res:
and when im ready to render I just use my version of the compositing workspace. I dont know why they feel that the dope sheet is necessary for the compositor when a simple timeline will do. When I’m ready to render the only things I really need to think about are image size/format, render engine/sample count and any other passes I might want to turn on or off:
I do use the scripting workspace a lot and it is essentially stock because I think it came with just the right panes needed for most scripting that I do:
There’s really no need for a separate modeling or sculpting workspace since basically all you need can be found in the N panel if you pin the right things.
And theres no need for a viewing workspace AT ALL because you can just alt+space (wm.window_fullscreen_toggle) at any time to fill the window with the active pane.
So, that’s me. I realizes from seeing other’s screenshots that I’m quite unusual. Does anybody else work this way?