Arnold for Blender!

Arnold for Blender (Getting Blender ready for production) - Viewport Renders, EEVEE integration, GPU Beta, Arnold 5.3.x.x-5.4.x.x

Join the Discord channel for discussions/updates/feature requests/talk about water coolers and help:

Almost ready for studios and artists in production. We can’t wait to share this with you. Please be patient just a tiny bit longer. We’re just as excited as you are.

Rendered with Arnold for Blender (IPR Viewport)


Thank you so much Tyler for creating this much-needed tool on Blender. This will make transition much easier for people who´ve master Arnold from previous experience.
I´d like to suggest to you -if possible- to create a discord channel. It´s free, it´s huge, accepts an amazing number of participants and there´s an app for it. I think it wil better serve, realtime feeback.
I´ve sent you mail from my issues installing and running barnold.


Sure, I’ll set up a discord instead

Just out of curiosity how does one do this? I’d like to do with this other renderers and have no clue. Obviously Python for the blender addon but what else? What other programming languages? Just briefly if you would be kindly enough to share.

Some C/C++, your best bet is to find the SDK for the render engine you’re thinking about adding support for in blender. Each SDK is pretty different but the gist of it is you add all shaders/link them up to UI controls in Blender, and create a “Display Driver” to see bucket tiles being rendered and a live IPR within blender’s viewport - there’s a bit more to it but feel free to contact me for questions

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Awesome! Thanks Tyler, I’ll try it soon as I can.

Q: Would there be a way to include or manually add alShaders to it?

Yep! Eventually, Barnold will be production ready

Last I checked, alShaders are deprecated since the new stuff in Arnold 5 removed the need for most of it?

Awesome, that’s probably true, I haven’t use Arnold in a while. Still, happy to hear it will be possible thinking in legacy terms for my old HtoA projects.

Yeah I think I’ll eventually support Arnold 4+

is this real arnold renderer? if yes why its free? iam confused

It’s the real and it’s not free, you need a licence tu use it.

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You don’t need a license to use it, you can render with watermarks if you don’t have a license

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But for comercial purposes or only non-comercial? I imagine having a watermark would hinder the comercial value of the render but is it OK with Solidangle/Autodesk? Also, is there a resolution limit if you use without a paid license?

The watermark is tiled across the render, you’re not going to be presenting finished work with it on there. There are no other restrictions besides the watermark, because like I said, you’re not getting presentable finished work with the arnold logo all over the place.

You can see the watermark on the license info page here:

Ok, didn’t know it covered the whole image; even if it was just in a corner it’s not really the way to go either, but I was just curious.

Arnold offers a license for $65/month, that’s an incredible deal in comparison to some other render engines out there, just to keep in mind :grin:

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Windows .SDK . . (how sad) You know, I moved to Linux, and I feel that the computer flies on everything, Why don´t you try build it for Linux too? Just create a partition and try to install the propietary drivers of your machine. I use Arnold on Maya, and it’s very Sweet. Cycles is great, but still Arnold do things very easy. I like Blender and Arnold, It would be awesome on Linux.

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I’ll send you a driver for you to compile on linux

Arnold offers a license for $65/month, that’s an incredible deal in comparison to some other render engines out there, just to keep in mind :grin:

renderman full license - a bit more than 400$, 200$ to upgrade to the next version. It’s less than 30$ per month.
redshift full license with one year of support - somewhere around 500 - less than 40$ per month