Another 3D Blender 3.3 animation rendered on Cycles to put in practice some blender’ studies about rendering optimization for large scale scenery.
I was watching Jurassic Park 3 and it made me want to create some large-scale environments in Blender… That’s it!
Workflow
Assets & Environment modeled in Blender
Assets textured on Subtance Painter
Assets animated on Blender
Render in Full HD with Blender Cycles ( RTX 3070)
Post-production & Compositing on After Effects 2022
Final mix on Premiere Pro
Music used
Journey To The Island · John Williams
Jurassic Park
℗ 1993 Geffen Records
I’d love it if you go into the process a bit more, or even a tutorial video.
For instance, did you use Scatter 5, or something else? What is the total poly count in your final scene? What types of tricks did you use to optimize your scene? How much RAM was the scene taking up?