Hy guys. Last year I starded my first short movie as director
It’s a little story about two characters, an old man and a seagull.
I’ll post some renders and screenshot about the progress here.
This is a simple asset for a boat with a rope for an environnement detail
. It has to be worked on the details
A spline with hooks with different strenght in child of and a dynamic paint. All is animated with only one keyframe with noise modifier on graph editor
hi thansk for feedback.
I used particle feathers on the back and on the wings . Showing in depth seagulls I saw that feathers on the chest are very small and for that reason I used hairs on the chest and on the stomach
However I will try to use feather instances also on the lower body of bird … thanks
Small and thin feathers are still feathers. I guarantee it looks different. But it’s not just the shape, it’s also the shading. It has to have the right amount of translucency and the right texture.
it seems even the wing feathers are hairy. They don’t seem flat. Maybe I’m wrong though, it’s hard to see on this small gif.
For building I’m using latticee to create more toon style.
I’m making several Building props to link in the master scene
Here also a screenshot of storyboard editing in blender
really excited to see this, like watching a BTS of a short film and seeing each individual object finish in realtime gives you an idea of how much work goes into making something quality!
So are you the only person working on the film right now? and if yes are you working on it full time or part time? regardless its really cool seeing your progress.