I while back I learned about 3D scanning using photo’s. I tried some stuff and use some of my scans in a few projects.
Now I’m making some fruit & bread models. All ready to use in your scene. I believe they can give your scene that little bit extra
Later I will give it a try with some nature things like rocks, twigs and stuff.
I will try to update the post with the models and I’m planning to release the pack(s) begin of februari. So more info soon!
I would love to hear your comments and tips!
And Yukon: Yeah i’m looking into that. But i get some weird results so probably will come as an update later on. Have to figure that part out
btw the renders are still without any cc. Just straight out of blender but with the filmic color management.
I have to say it’s not optimized yet. I simple use a low detail export from the 3d scan software. Maybe that is the source of the displace issues, but it really is a great boost in my workflow. I’ll try to make some retopol. versions later and try some things with them.
Some more bread. Will first finish the bread part with some sweets like donuts and muffins.
The pack will consist of more than 30 models (not counting the low poly)
Later on will make more fruit.
These are all the low poly (all around 5000) models.
I’m hoping to release the bread assets pack around the 8 of feb. for around 40 euro but with a discount for the first two weeks of 25% so 30 euro.
I’ve done some testing with retop and with the displacement. It’s sure is a lot of work but the results are good. But because of the labor this will come as an free update for the people who buy it within the first 2 weeks. Later the price goes up a bit. Not sure how much. What do you guys think of the price and the update?
I have to say that the lower detail versions do work really well, sometimes hard to see the difference between the retop.