It’s supposed to be a vanquish V12 2009, but I’ve had fun getting references for certain angles - so if it’s wrong: sux2be Tyrant Monkey who hates discrepancies.
Have a displacement/bump map for the tyre side-wall that I’ve not yet applied. First time I’ve used the array modifier on the tyre as I’ve tended to use the spin tool previously. I used the edge modifier on the grill/mesh and as it worked really well I decided to try it on the tyres - works good there too. It saves having to work with geometry and so makes it easier to align the different sections of the array.
Oh and I used dupliface to create 3 copies of the different wheel components; rotating a single plane/face is a great way if rotating the front wheels. Dupliface (or verts) can save on render time as some of the calculations need only be done once, instead of four times.
The crease above left the rear wheel arch was a real pain to do, and I’m still not sure I’ve got it right; I’ve done a couple of test renders which I’ll post below. There don’t appear to be any major issues; some angles show slight pinching or something similar, but examining references also shows similar affects from certain angles too.