Honestly, I feel like I could’ve done better with the astronaut but rigging is something that I don’t commonly do so It kinda looks janky in my humble opinion. the capsule you see in the background is that typical capsule used everywhere, made by the Smithsonian, its an awesome model and I have worked with it in the past a lot so I thought why not add it in to fill the void of nothingness behind the astronaut and the rover (which is technically smaller than it is supposed to be but don’t @ me on that one)
I’m not 100% on this, but I think I noticed both the capsule and the rover before I clocked the astronaut-- my first thought upon seeing the image was, “Stranded on the only landmass on the entire planet, Wall-E is in some deep * bleep * this time…” (I may or may not have read some Far Side comics last night.)
It may be that the astronaut is so white he kinda just looks like a really reflective bit of metal sitting off to the side. Also, compositionally he also seems to have equal billing with the rover. (I guess you can also argue that the capsule has equal billing with the rover as well, as the capsule has a lot more color contrast and stands out against the sky.)
He landed on the only land mass, took incredible skill to orbitally reenter at the correct trajectory
And yeah the astronaut’s texturing is a bit rushed as I only had around 3 hours to get this done. That would also explain how I didn’t really go for correct scales here, and more went with stylistic scales. I know for a fact that the rover is huge compared to the astronaut, but considering not alot of people know how big they actually are I was like “I don’t feel like moving the islands composition around to suit scale”
Hahahahaha yeah. He had to be the best pilot in the galaxy in order to stick the landing. Unfortunately, he’s now stranded and can’t do anything about it. (This actually has the potential to be the plot of a miniseries. Either a comedy or a dark philosophical character study…or potentially both. XD)
Do you do your weekly art pieces in one sitting/session? I was under the impression you worked on each render a little bit over the course of the week (although now that I think about it, I can’t quote anything that would’ve given me that impression.)
Hahaha, I mean I could actually work a story into multiple artworks, that’s a great idea for this one in particular,
And in terms of when I work on these artworks, I sometimes prepare during the week and then put all the things togeather in one day, but sometimes, due to my commission work I have to only dedicate 3 to 6 hours on the artwork entirely. It’s sort of the reason why I’ve started themed collections instead of making a new artwork idea every week. I feel like this shows with the entire timeline of artworks Ive done, you can see that last year I was a bit more creative with these artworks with different themes and so on, but now, due to work, they are a following a theme