Hello everyone,
I am working on a new project where I use the array modifier a lot to build a (relatively) complex shape. See below:
The process is simple: build a big volume through an array of cubes on the 3 axis, delete some cubes, place some rounded edges where it fits, etc.
In the end, I want to make it a nice clean mesh that I can bevel, displace and so on. Therefore I need to get rid of all vertices and faces not contributing to the external shape.
What I tried with some success so far:
- Select things manually - not impossible, but I’m sure there should be a better way
- Select all faces from solid view and invert the selection (sort of works, feels hacky, what if I miss one)
- Remesh, but only the voxel method gives me the result I want, but the curves are not nicely meshed anymore
- Select all by traits → inside face: despite the encouraging label, does not seem to work
Appreciate your suggestions!