And I don’t think this is all of it. A few of them come from 2016, what happened then for people to do more reserch on this topic anyway
The method AutoRemesher is currently using is the MIQ which is from is from SIGGRAPH 2009 and the QuadCover method is from 2007, I wonder if there is any library for Quad Meshing that is more recent because I couldn’t find anything.
I find it strange how there are this many papers released yet there aren’t that many software packages with a decent Quad Mesher built in, the only ones I can think of are ZBrush and 3DCoat.
Some of these seem to produce patches first which are then filled up by quads (at least that’s what I think) which probably could solve the issue of spiraling edge loops and would work well with hard surface mdoels yet I doubt they have been implemented anywhere. I’m not a developer so I can’t be sure how hard it might be to implement these methods in Blender but they seem to go unnoticed by people.
Yes, it’s remarkable how few auto-retopo tools are available. I’m also not a developer, but I can imagine that an algorithm such as ZRemesher / Quad Remesher is very complex because of the necessary surface evaluations and many different possible scenarios that have to be solved.
I’m eager to see what Autodesk will soon come up with. Their native auto-retopologizer might surpass the results of ZRemesher / Quad Remesher.
They’ve had one in Maya for 2 years, officially since 2020 release. The evolved version is currently being developed for Max, under beta. It was showcased a while back on the Max public roadmap(which is why I openly talk about it outside beta) So far, it’s shaping up to be the most advanced auto-topo solution around.
I hope the developer checks out this method for AutoRemesher, it seems to use Quad layouts to generate quad meshes.
One of the issues with AutoRemesher is that there are lots of spiraling edge loops, some which could be prevented if singularities closer to eachother were connected like in this example:
In the examples shown in the paper the quad layouts conect the singularites in a way that is likely to produce less spiraling edge loops.
Nope, just pointed this paper to him when he mentioned he was going to look at QuadCover as an alternative to MIQ and LibQEx, but didn’t mention the reasons.
we need guides for this kind of shape situation…btw i did one remeshing of a hand with quadriflow once, and it turned out better result in the edge flow most of parts, then i just manually fixed the crookedness of the edge flow, and other topology i didn’t like …
After Autoremesher finishes with the Quad Extranction a topology relax operation should be done next, it helps ti cleanup the topology a bit:
Before and after the relax operation: