Modelled in Blender+Zbrush.
Texturing in Substance Painter and all the rendering was done in Cycles.
My day job is making models for games so I used to this project as way to test out UDIM and displacement map workflow since I normally dont get to do that.
BigBlend yeah the eyes can be tricky. It took me a bit of experimentation to get them right. My wife happens to be a concept artist so she helped me quite a bit and suggested making the eyes like that.
Michael_Render thanks, its was mostly just a lot of manual painting +baking out good usable maps from the high poly sculpt. Shading wise it was just a principal shader with SSS + displacement, nothing too special.
But the eyes did have a bit of shading setup. You probably cant make it out from the screenshot, but it was just some procedural textures wrapped around the iris of the eye.
@blenderrocket haha, yeah that would have been nice. I’m not an animator so that is my excuse
it would be nice if someone offered to animate it
@bartv that was what I was going for I have a lot of small nieces and nephews so I just wanted to make something they would like. The colours were actually chosen by my niece based on some colour concepts I painted