Maybe an advanced mode can be nice (with a checkbox to activate it). I also thought to add a texture to be able to distort the array, like here with the circle :
It would be necessary to add a lot of parameters (type of texture, scale, intensity, axis x / y / z, mapping x / y / z, …).
There are so many options that can be added to this so useful add-on! But anyway, even if it had to stay in its present form, it is already super precious. So, thanks again for offering it!
I did came across a small problem only: In ‘boolean’ mode, despite finishing an operation (in the object mode of Blender) when going to edit mode the add-on remains still activated making impossible to edit with the native tools of Blender. I searched for a way of quitting the add-on but in vain. Is it a problem or is it me?
Hello. This extension is amazing but… impossible to make it work other than the automatic boolean.
Whether it’s for the network or the scatter, I get an error message. Can you help me ?
First thing you made masterpiace, thankyou for that
I was look for this feature couple days before.
Need Mirror modifier And than will complete workflow for hard surfacing.
Also You can make subsection for this feature like scatter and scatter paint in one section
wall and window in one section that will make this add-on more organized
Indeed, attaching certain options can make room for new ones.
For the moment, I must succeed in locking the “popup panel” so that it remains usable (useful for boolean, scatter paint and window).
The addon must also make it possible to properly remove an element (scatter / scatter paint layer, boolean, window, displacement table, …). Maybe through the N pannel ?
Auto-array > work
Wall > work
Window > work (how stop on face ?)
Array > crash
Boolean > work (how stop on face ?)
Scatter & scatter paint > crash
Displace > no crash (how it’s work ? )
For Array and Scatter/Scatter Paint, they use geometry nodes (not the other tools).
The problem is probably there. Can you test Geometry Nodes (without using BagaPie) to see if the problem is there ? (The error says it cannot find the node in the node tree. While it should be created by default normally).
Fantastic tool! So far I have only used the wall tool, but it’s very helpful.
Is it possible to allow the object to be set as smooth? I often need rounded walls and that’s a problem right now.
CAD Transform 0.93.0 : ready
register_class(…):
Avviso: ‘mesh.bagapie’ does not contain ‘MT’ with prefix and suffix
loading in background
<bpy_struct, WindowManager(“WinMan”) at 0x000001A365007038>
Info: Deleted 1 object(s)
Traceback (most recent call last):
File “\Text”, line 5, in
AttributeError: ‘NoneType’ object has no attribute ‘name’
Errore: Python script failed, check the message in the system console
with a cube present and selected:
Traceback (most recent call last):
File “\Text”, line 12, in
AttributeError: ‘NoneType’ object has no attribute ‘location’
Errore: Python script failed, check the message in the system console
It’s weird. I couldn’t say where the problem is coming from, but like that I don’t think it’s my code. There must be a “conflict” somewhere. Maybe @Gilforge’s feedback will unlock us.
(Sorry if sometimes my sentences are not properly formulated, English is not my native language ^^ )
I have this :
register_class(…):
Avertissement: ‘mesh.bagapie’ does not contain ‘MT’ with prefix and suffix
Traceback (most recent call last):
File “\Text”, line 12, in
AttributeError: ‘NoneType’ object has no attribute ‘location’
Erreur: Le script Python a ├®chou├®, v├®rifiez le message dans la console syst├¿me