BagaPie Addon

Phase Bcon2 until February 15, 2023 :slight_smile:
yay!

So tomorrow then! :sweat_smile:

Late as usual :stuck_out_tongue:

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More seriously, I haven’t had time to get into it yet, but it’s mostly minor changes in Blender that cause these compatibility problems.

It definitively makes sense to wait at least for bcon3 :slight_smile:

1 Like

Hi !

BagaPie V9 is out !

As always, all BagaPie tools are available for free !

What’s new ?

  • Now you can scatter multiple object directly from the Asset Browser selection,
  • Proxy system improwment,
  • Draw array assets,
  • Draw array based on your Assets Browser selection,
  • Improved scatter layer management,

Our asset library now exceeds 600 assets (+200 new assets).
As always, previous customers can get the update for free.

Get 25% off on the Asset version

Hope you like it !
With love, Baga

7 Likes

Cool. Thanks for the update. Took me a minute to figure out which of the 18 items to in downloads to grab, which should not be the case… you should put some thought into labeling things better/smarter.

1 Like

Hi, You’re right.

On the creator side, the interface is not designed in the same way, I’ll fix it and rename the necessary.

Thanks for feedback ! :slightly_smiling_face:

I am curious how to include the leaf texture when I convert the ivy to a mesh and export it for use in other applications. I always end up with just a green mesh.

I think there is some step I need to do to bake the texture to the material, so I can export it with the FBX.

Hi,
If you apply geometry nodes, the UVs are stored as an attribute. You have to convert them to UVs (take a look in the mesh data).

@AntoineBagattini
How to use a existent weight paint on new layer?

Like if I paint weight to remove border instances in first layer and use same painted weight inverted in second layer to keep instances on border only.

Hi Antoine,
Bagapie_0.9.0.9 no longer works with Blender 3.5
When I want to scatter something, I get this error message

File "E:\blender-3.5.0-windows-x64\3.5\scripts\addons\Bagapie\bagapie_array_op.py", line 456, in poll
    o.type in ['MESH','CURVE']
AttributeError: 'list' object has no attribute 'type'
ERROR (bke.modifier): C:\Users\blender\git\blender-v350\blender.git\source\blender\blenkernel\intern\modifier.cc:459 BKE_modifier_set_error: Object: "Plane", Modifier: "BagaPie_Scatter", Node group must have an output socket
ERROR (bke.modifier): C:\Users\blender\git\blender-v350\blender.git\source\blender\blenkernel\intern\modifier.cc:459 BKE_modifier_set_error: Object: "Plane", Modifier: "BagaPie_Scatter", Node group must have an output socket
RNA_int_get: NodesModifier.["Input_2_use_attribute"] not found.
RNA_int_set: NodesModifier.["Input_2_use_attribute"] not found.
ERROR (bke.modifier): C:\Users\blender\git\blender-v350\blender.git\source\blender\blenkernel\intern\modifier.cc:459 BKE_modifier_set_error: Object: "Plane", Modifier: "BagaPie_Scatter", Node group must have an output socket

Hi,

Thanks for report.

We’re on it (already fixed).
We re-test all the BagaPie tools to make sure everything works.

Baga

1 Like

Fixed =)

We also updated all our addons for B3.5

Just FYI the 3.5 version over on gumroad doesn’t register, probably because you exported the code from github which adds -main at the end of the folder name ?

image

Solution is to unpack the addon zip, rename the folder to Bagapie, re-zip the addon, and re-register the addon.

Cheers

1 Like

OOPS !

Fixed !

Thanks for report :slightly_smiling_face:

1 Like

Hi Antoine,

many thanks for the Update.
In Blender 3.5 it works without error.

In Blender 3.6 (I know, it’s still quite a long time away, is also for information only that it also runs under 3.6) there is a Error Message but it works flawless.

File "E:\Blender\scripts\addons\Bagapie\bagapie_scatter_op.py", line 223, in draw
    obj.remove(target)
ValueError: list.remove(x): x not in list

Again, many thanks!

Hello.

I have a problem with Baga Rain Generator that I would like to report.
When I add a property with “Add Rain!”, the property is not correct, and I get a frame by frame error in the console, which seems to affect performance.

The “Droplets Scale” is in the Inputs, but not in the properties.
I checked the contents of rain_ui.py and found no such registration, so I am not sure if it works correctly.

Hi,

Thanks for report.

It appears that the issue is related to B3.5, which involves a change in boolean inputs.
We have uploaded a new version to address this problem.

Could you please try it and let us know if the issue has been resolved?

2 Likes

Thank you for your prompt response.
Which upload did you use?
I purchased mine from Blender Market and there was no change when I tried to re-install it.

Did you restart blender after reinstalling it ?
Do you still get the same error message?

I tested it here and it works. I re-uploaded the file when in doubt.

Thank you for your confirmation.
Since you said you could not reproduce it, I recorded the sequence of events.
I hope this will be of some help.