- load an image into blender
- Load/Update the Image List
- select the image
- select object(s) (works on all selected objects)
- select uv map
- select vertex color to overwrite (if object has no vertex color, a new one will be added)
- click “Transfer to Vertex Color”
It can be found it in the Shader Editor Toolbar.
It’s slow for objects with high vertex count and/or high resolution images!
The word “bake” is an exaggeration!