Bake to Vertex Color - Transfer Image Data to Vertex Color


  • load an image into blender
  • Load/Update the Image List
  • select the image
  • select object(s) (works on all selected objects)
  • select uv map
  • select vertex color to overwrite (if object has no vertex color, a new one will be added)
  • click “Transfer to Vertex Color”

It can be found it in the Shader Editor Toolbar.

It’s slow for objects with high vertex count and/or high resolution images!

The word “bake” is an exaggeration! :grin:


updates 0.0.3 to 0.0.5:

  • improved performance for large images
  • fixed: not loading pixels before object loop
  • overwrite option
  • proper image list

update 0.0.6:

  • sample radius option
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update 0.0.7:

  • circle sample shape option

Here is a comparison between the two shapes and several radii of a 512x512 image transferred on a plane with 7225 vertices.
The first two with a radius of 1 pixel give - obviously - equal results.