duplivert is an old technic but is probably the best way and still simplest wasy to save verts coutn and get a fast ender time!
ok i’v redone a new model with bolts and no threads then applied a duplivert
but need a duplivert per global axis cause you cannot rotate the circle
unless there is a trick here!
and that seems to reduce verts count a lot !
i guess i could also use this method for the big tank with 1000 rivets and get a nice look!
Nah. why not particles? The huge topic with island tree’s shows that particle system dosn’t count… on verts and it saves.! I have done a simple image just take a look:
Shouldnt matter how you use instances, alt-D particles dupliverts array, theyre all the same thing. right? thats why theres the instances on off button in the world tab i think.
is it like using object but then how do you locate these ?
i began one using duplivert for the boiler with some rivets i mean same principale
but not for around the cylinder not certain if it can be done with dupiverts
may be following path !