Barbed Wire Baseball Bat (Image Heavy)

I figured it was high time that I actually posted some actual art on here again, so here goes!
I have spent a few hrs over the past week or so working on a barbed wire baseball bat…I have never made a weapon before, so this was pretty awesome to get cracking on.
All the modelling was done with subd in Blender 2.58a and the sculpting was done with ZBrush4 R2.

WIP beauty render

WIP beauty render wires

Barbed wire close up

Barbed wire wires close up

Handle tape close up

Handle tape wires close up

For those who are interested in how I did the barbed wire, it was done by making a small section and then adding an array modifier with the Fit Type set to curve, so that the # of parts would match the length of curve. I then added a curve modifier that deformed the barbed wire along the curve.

To make the curve, I just modelled a helix, which was then scaled and arrayed vertically, which was then converted to a curve :slight_smile:

ZBrush Beauty render damage pass

Baseball beauty shot WIP

Baseball WIP Wires

The barbed wire on the ball is the same deal with the fit to curve as before, but this time I had to make it permanent, because there was quite a gap between the wire.

Comments and critique are welcome :slight_smile:

The barbed wire looks awesome! The idea of the ball-grenade is a great concept too! Great work!

Thanks Khell[PT]! :smiley:

@everyone,
I tried to load the images using the BA attachment referencing, but some of the images were to large apparently. Sorry that you all have to scroll :frowning:
You can view the images @full res by right clicking the images and “view image” in a new tab (middle mouse button in most browsers)

Looking good, although you really really really need to go in with Zbrush and add some detail to the hand grip on the baseball bat, it’s way to smooth and plasticy, and really pops out compared to the rest of the model. But otherwise looking good.

Thanks maul2!
You are correct about the handle tape. I’m currently sculpting the damage for that and will post some updates as soon as its done :slight_smile:

Fantastic work :yes:
And a huge thank you for explaining how the barb wire was made!
I’d like to see a finished Cycles render of this sometime :slight_smile:

Cheers

@Jakerlund,
No problem :slight_smile:

Just a small update for the Baseball/Grenade. Apart from thinking of a way to secure the barbed wire to the surface, I think I’m about done with it…unless anyone can see anything that I missed.

http://img.photobucket.com/albums/v299/metalliandy/Baseball_WIP_2.jpg

Comments and critique are welcome :slight_smile:

I agree that the barbed wire looks awesome, the hand grenade is cool too since it looks like a baseball and the detail is very nice and clean. Great job, keep it up :slight_smile:

Just add some welding points between the barbed wire and the grenade :slight_smile:

Thanks guys!
Maybe some sort of transparent tape would be in order? I think welding would be a little dangerous for the welder :stuck_out_tongue:

The wire could be secured using crazy glue. :slight_smile:

Or how about Band-Aids?

BTW, thanks for explaining how arrays work with curves. I’ve been trying to figure that out for days.

-Ron T.

awesome work :slight_smile:

Considering the fact that the barbed wire is wrapped around a baseball bat, the barbs on the wire still look very straight and new.

I’d possibly make your array 2 or 3 sections in length, and bending a couple slightly, then array this as per before. Small imperfections will go a long way to the realism.

I’d also go with duct-tape or even string to keep the barb on the grenade/baseball.
Though barbs on somethin your gonna grab or gets caught on yourself, while not practical looks great!

@RiViT,
:slight_smile:
Band aids might be cool!
No problem about explaining the curves. It’s easy once you know how, but can take a while to get into the swing of it, if you are flying blind :slight_smile:

@mohd.itqan,
Thanks! :smiley:

@Odeas,
Yea, you are of course correct, but I can’t make everything super unique due to the limitations of the low poly mesh that this will be baked down too. It’s still a valid point though, and depending on how many polys I use, I might actually model the barbs, which would allow for a greater level of control for things like the that.
Thanks for the input!

Hey guys!

I finally got an hour or so to get stuck into this again and managed to do a first pass on the wood grain and leather straps!
The wear on the straps may be a little much at the moment, but I can always refine that later :slight_smile:

I also did a light corrosion pass on the barbedwire, but I’m not sure if that is up to scratch. (no pun intended)

ZBrush beauty render wood grain and straps
http://img.photobucket.com/albums/v299/metalliandy/Baseball_Bat_WIP_8a_ZBrush_Grey.jpg

ZBrush beauty render straps close up
http://img.photobucket.com/albums/v299/metalliandy/Baseball_Bat_WIP_8b_ZBrush_Grey.jpg

Comments and critique are welcome :slight_smile:

This looks great and those grenades would stick to anything now!

How did you make those small dints on top off the bat ?

Thumps Up!

Wow the progress on these models is really coming along nicely. Looking forward to seeing the lowpoly version finished and textured :D! Keep up the quality work ;).

If only you had done the sculpting in Blender it would look REALLY good (just kidding).

Looks great, can’t wait to see the coloured version.

Any particular reason why you make such a lethal weapon? Contributing to some “Left 4 Dead” or “Dead Island” game content?

Thanks! :slight_smile:
I made a quick animated gif to show the workflow…It’s pretty simple and is basically the same technique that I use for sculpting stone (apart from the scratches and lack of multiple damage passes)

http://img.photobucket.com/albums/v299/metalliandy/Baseball_Bat_Damaged_End_Tutorial.gif

If you use ZBrush, you can grab the brushes I made from HERE. (I used the Morph_Spray1 and the Standard_StoneEdges brushes)
I also used Michael Vicente’s (Orb) Orb_Cracks brush for the scratches, which you can get HERE (Cheers Orb!)

Thanks! :smiley:

:wink:
Thanks for the kind words! I started this model for some fun :slight_smile:
It’s the first weapon I have ever made, so I thought it would be a nice change from the usual stuff I do.

but this cannot be done yet in blender for the brush crack?

trying to redo this barbed wires

how do you make the first barbed piece
like need to make an helix around a wire

can you remind me how to do this with array may be or other means

thanks for any help