Barn - updated

Thanks pal, nice to hear.

I’ve made another test with two renders (each 30 minutes) to illustrate an idea I’ve had. Press button to see what I mean:
http://img219.imageshack.us/img219/1484/sander03oq0.jpg
1mb SWF

Made some more models for the scene:
http://img91.imageshack.us/img91/5582/somemoreeeir5.jpg
C&C welcome as always!

wow looks like your on an object rampage, these things look awsome the textures are great, if you add some nice lighning, im sure you will, this will be really good.
hmm this sounds as if it wasnt good already, you kow what i mean

Thanks pal. Here’s a render I did overnight. 12 hours on my AMD Sempron 3100 (1 threat) with Indigo 1.0.4. Original size 1600x1000
http://img213.imageshack.us/img213/2803/barn2yj6.jpg
C&C please, I don’t know how to make the lighting really interesting, tried sunlight, tried this mesh-lit scene, anyone ideas?

Did you try to look on this site?:http://beam.to/blendermindmap

Thanks, ye I know it, it was on blendernation some time ago, nice site, am sure to gonna dig through that one, thanks.

Here are some more models done. Hope you like em. Some more actual tools are on the way.
http://img89.imageshack.us/img89/1917/moooreek4.jpg
Edit – don’t mind the green crate, it has an inside already :stuck_out_tongue:

And yet some more…
http://img89.imageshack.us/img89/3191/moertu3.jpg
http://img352.imageshack.us/img352/5433/moerpx5.jpg

DUDE this amazing, really good job with the details, i mean a really good job, i can’t wait to see it finished.
I think sunlight looks the best, although you could do both, one render sun light and one mesh emitter!

Wonderful work!

Hey question, where did you get those textures, i really want to know!
Thanks

Yes please, your textures are amazing!

I’m loving this work, especially the Indigo renders. :yes:

Thanks rwhendrix! And thanks a lot Photoguy and Hobo Joe, I’m glad you guys like it.

About the textures. A very few, like three or four, are from SXC.hu modified with photoshop (the door and tabletop for example). But most are photo’s I took are objects from our shed or my room lit by as much as possible indirect light, aimed at the walls of my house so that you don’t see a blue sky (if we have any, I’m from holland, though lately it’s rather blue skied here these days) reflected in the texture. Then put into Photoshop to correct the colors a bit, sometimes make them a bit more dirty, but multiple shots in one jpeg, sometimes with round objects like the paintjars or buckets, I stitch some photo’s together to get a horizontally tileable texture for the outside and use a top and bottom shot for, well the top and bottom of the objects. Most textures are rather messy and most are not properly UV-unwrapped, but keeping the models rather low-poly, it’s fairly easy to get all uv-faces in the proper positions. I even sometimes use a shot with perspective (like the wooden boxes in the fore-last image) and apply them using the 3D-perspective-view to project the texture to the model. That’s really fun. Here is an image with some of my textures in it. 1st time I’ve used a watermark on my images :P. Sry bout that.
http://img103.imageshack.us/img103/1832/textures2bk6.th.jpg

Here’s another render in the meantime.
http://img219.imageshack.us/img219/1041/im1203363614td8.th.jpg

EDIT

here’s another render. rendered for 35 minutes, background grain removal with ps
http://img509.imageshack.us/img509/2883/im1204034117wm0.th.jpg