Beach loft. Blender 2.8

Hi all! I want to share with you my latest personal project were I was focused on mood and lighting.
I managed the project enterely in the awesome Blender 2.8. The lookdev workspace was incredibly usefull for texturing! And the new collection system is…:exploding_head::heart_eyes:
I will share a timelapse modeling process soon.
I would appreciate any critique or feedback :slight_smile:
Hope you like it

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I share with you a bit of modeling process. Timelapse mode.

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Pretty nice render!

In the first render, the window has too much light and that image looks pixelated so you should use a higher res one.
In the 3rd render the image used on windows it needs to be zoomed out because you can see the leaves being too large (also pixelated).
And in all renders i see a problem with the shadow of the objects being too small or non existing (did you use ambient occlusion?).

Overall, it looks pretty good and with some tweaks it could look even better!

Keep it up!

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Hi! Thank you so much for your words.
Yes, totally agree, the background image is a little bit low res.
And for the shadows, well, I used an HDRI + Sun lamp so I think the shadows are like soposed to be. I used a bit of AO in compositing also!

Definetely I’ll choose a better background for next projects!
Thanks again

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Btw, the last image is Blender 2.8 viewport!

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Nice, it looks like a game. :slight_smile:

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Sure thing, i looked more closely and some shadows are odd (like the 4 shadows under the round table and others. I think you should increase AO because some objects do not have a shadow (like it should be) where they touch another object.

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Thanks! I’ll try :slight_smile:

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You’re #featured :+1:

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Very nice render, the mood is quite relaxing! :heart_eyes:

This is probably a rookie question but after watching the timelapse (Thanks for it btw), what are those faceless boxes around the doors for?

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Thank you so much Bart! :smiley: :smiley:

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Hi! Thanks, glad you like it.
Do you mean those wireframe boxes sorrounding doors? If it’s, those are the boolean operators for doors and windows. I set them to wireframe mode (on cycles settings tab of the object) so they don’t bother. Btw, I put them on a separate collection to hide and unhide.

Let me know if your question is answered!

Ahh, now i understand. Yeah you did answer my questions, thanks! :slight_smile:

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great mood.

I love some details you put here and there (the ceiling construction gives it a cool vibe)
I can imagine this being some florida house or something

Some details are not that consistent like the flower pots , plates
but then again sometimes real life interiors are not that photoshoot perfect so it gives
some realism in fact (in contrast to the perfect photorealism of magazine sessions)

keep up the good work
and congrats for getting featured (well deserved)

Jarek D (DJ)

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great job! maybe some dirt and scratches make it more realistic, now seems all too much perfect and clean. Blender guru have some tutorials about this question.

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Wow man awesome,

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Did you use light portals on all those windows? it looks very well lit and clean render.

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Very beautiful work! Did you model this from reference/blueprints?

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Thanks DJ! :smiley:
Totally agree on that. When I’m doing the decoration stage I like to think what actually I’ll put there if I were in the place. So it’s a bit hard this not being an interior designer.
Nice appreciation!

Sure! Definetely it will help in the overall realism :slight_smile: Thanks! I’ll take care of this