I try to fail as much as possible, so i can learn how to succeed better. =)
When i first began blender, i tried to make a feature with some guys at blenderwars, i was excited, i had the idea, i hadnt much experience, and i was young (15 or so). We started, and slowly, I found it was too much work then i was willing to stop school and work on for one 20th of my life. The movie failed, And I LOVED IT, the things i learnt, knowing the feeling of people being excited about your idea, and then finding out its an even better feeling when you work your ass off not knowing what will happen, and people givee you appreciation when you share it.
Everytime (at least with me) i failed, I learnt so much more, maybe more then if i had suceeded in making a short film without a challenge. I found that after some projects that i ended up saying "ok, ill start making another film (they got shorter and shorter in length, these failures, but ill call them study =) ) I made 2 characters, finally learning new things, worked out how a certain type of animation would work in a shot.
All the new things i learnt, then i said “well, i kinda know my limits now, this is a good feeling” so i made a short film without anything drastically good, but in my experience and limits to make in 3 or so weeks, and 3 minutes long (was called Cyan Sun). It was done quickly, and not with much eye for detail, but the film as a whole was there then, and my techniques learnt while really pushing myself gave me the chance to do this and learn a bunch of new skills, planning, workflow, stickfigure storyboards are just as handy as really detailed ones when your only one animating.
Now working on a short film with 5 others, things are made a lot quicker, but a lot longer to decide, its a balance =). People said that art projects of any kind fail if the people are doing it through internet, i think it applies just as much in person, but it all depends on experience, and limits. These days its amazing how many net projects go well, and how many people go to make huge films, im sure a couple actually end up getting made, that would be amazing, but also its just as good to push with it and see where you ran out of steam, good learning experience.
So uh, well where did that rant come from? maybe i got nostalgic, maybe i felt it the time to have a say, and this film idea sounds really great, which is why i think hearing things i have never heard and never wanted to hear on elysiun (‘n00b making a movie, see it all the time’, which i think is the most ridiculous thing ever, we’re all “n00bs”, im going to be learning about art till the end of my days =) heheh, and with the right team, and the right time for responsobility, and most important, if you really beleive in the idea, that is how films get made, when it gets down to the real hard work (which does happen) knowing that the idea is somehting you knew you would put such time and work into, just like a beautiful woman =).
Good luck on the project! if you have the time and love it, there should be nothing to stop you, just be honest with your team, and love the idea you want to show to everyone in the world
well, that was along post
Peace out!
.Lee
ps: nice logo too, maybe you could even play around with text types (blender does this now, could find something that suits your style =)