We all know bloom is a filter that makes some area/objects looks more glowy, and BGE already got that, but here comes some problem:
- The bloom filter on BGE sometimes blooms objects/areas where do we dont want
- Really FPS consumtive
So I thought why not make a better bloom filter? :yes:
Pros:
- Less FPS consumtive
- Selective Bloom
Cons:
- Some artifacts on non-bloom objects
- I don’t know why but its 1 frame behind… bge.logic.NextFrame() doesn’t work
Download v1.0
BetterBloomFilter.blend (792 KB)
Download v1.1
BetterBloomFilter.blend (809 KB)
Download v2.0 - Added lens flares
BetterBloomFilter.blend (783 KB)
Download v2.2 - Invisible objects glitch fix
BetterBloomFilter.blend
Would like to hear your thoughts