Thanks to info found in this topic and this video, I’ve put a nodegroup for beveling geometry
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Bevel.blend (103.7 KB)
Thanks to info found in this topic and this video, I’ve put a nodegroup for beveling geometry
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Bevel.blend (103.7 KB)
Update, previously I decided to get rid of some nodes thinking it was an optimization, turns out this led to unexpected results, so here is a fixed version
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Bevel.blend (107.3 KB)
With this simple check, it’s now possible to do beveling on non-manifold meshes
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Bevel.blend (109.6 KB)
It’s now possible to control the Angle like the Bevel modifier
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This took me a while to figure out a nice algorithm, it works on many scenarios, let me know if you find any special cases where it may need some attention.
Bevel.blend (129.9 KB)
Would it be possible to add segments?
Nope, it’s not possible (with this algorithm).
With a simple Sort Elements trick, I could get it 2x faster!! ![]()
I also fixed the stitching algorithm to more accurately match the Bevel modifier.
Bevel.blend (146.7 KB)
Released the bevel system both on Superhive and Gumroad
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