Bevel node

Thanks to info found in this topic and this video, I’ve put a nodegroup for beveling geometry :blush:.

Bevel.blend (103.7 KB)

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Update, previously I decided to get rid of some nodes thinking it was an optimization, turns out this led to unexpected results, so here is a fixed version :blush:.

Bevel.blend (107.3 KB)

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With this simple check, it’s now possible to do beveling on non-manifold meshes :wink:.

Bevel.blend (109.6 KB)

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It’s now possible to control the Angle like the Bevel modifier :partying_face:.
This took me a while to figure out a nice algorithm, it works on many scenarios, let me know if you find any special cases where it may need some attention.

Bevel.blend (129.9 KB)

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Would it be possible to add segments?

Nope, it’s not possible (with this algorithm).

With a simple Sort Elements trick, I could get it 2x faster!! :partying_face:
I also fixed the stitching algorithm to more accurately match the Bevel modifier.

Bevel.blend (146.7 KB)

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Released the bevel system both on Superhive and Gumroad :blush:.

https://superhivemarket.com/products/bevel

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