Vote on your favorite theme idea!
The following ‘popular’ game idea was removed: ‘racing’.
Racing is a genre not really a theme.
Official Start Date
***BGMC 23 will start on the 23rd of January - 30th of January. Once a theme has been chosen I will create a BGMC 23 announcement thread with a countdown.
Prizes
***1st place:
- $150 cash + 15% off blend4web PRO, if the winning entry uses blend4web this doubles to $300 cash + 30% off blend4web PRO.
- $60 from me + Grenzer
- A copy of the Sprite Addon (worth $10)
- A copy of the BGE Music visualizer by Nicholas_A (worth $2)
- Organize next BGMC
2nd place:
- $25 from me + Grenzer
3rd place:
- $15 from me + Grenzer
Everyone:
- A finished game you can put on your resume/CV.
All currency is USD.
If you would like to donate any prizes (money, expertise, assets etc.) you can PM me or Grenzer.
The judging criteria will be the same as BGMC 22:
- Gameplay Experience (50%)
- Graphical Quality (25%)
- Sound Design (15%)
- Theme Adherence (10%)
There will be NO community vote.
Since there is money involved the results are a lot more prone to voter fraud, therefore we will use the decision of the judges to determine placement.
REMEMBER: You are building a game NOT a tech demo.
Game Engines ***It is highly recommended that you know how to use the engine of your choice, so perhaps spend the next few days getting familiar with it if you aren't already. We want finished entries not WIP entries ;).Any engine that is integrated into the Blender interface is allowed, this includes:
-BGE
-UPBGE
-Blend4Web
-Panda3D via Moguri’s panda3D plugin
-Armoury
You may NOT use (because they aren’t integrated into blender):
-Unity
-Unreal
-Godot
-CryEngine
-any other non-blender engines.
To gain the maximum number of votes it is recommended you export your game, so non-Blender users can play the game!
Assets
***You are permitted to use any assets that are freely available to everyone (blendswap etc.) before BGMC 23 start date.
You are NOT permitted to use private assets that have been modelled/textured before BGMC 23 without being shared freely.
You can only use private assets if they have been modelled/textured during BGMC 23 (23rd - 30th January).
You must wait until the competition starts before creating your game. You are allowed to plan out the game before BGMC 23 starts.
Penalties
***1% penalty per MB over the limit.
10% penalty per day past the end date.
Conditions of Entry
***All projects must be released open-source, regardless of engine. This includes blend files for the assets if they are exported into some intermediate format (Eg json for blend4web), any scripts, sounds and so on.
The winner will take responsibility for organizing BGMC 24
If you would like to stay up to date, I will be posting reminders/announcements on this facebook group.
Any other questions or if I have missed something out let me know