Gregory - the counselor of the Iluminia kingdom - always shows a proud bright in his eyes. With the finest knowledge and abilities, he is used to overcome the plans of the evil mage Boris, who wants to take over the kingdom over a long time. Today, however, Gregory is feeling strange… Wait, Gregory is feeling something? He should’ve not feel anything, Gregory is a puppet!
Suddenly, a strange glimpse from the same magic which gave him life shows that Boris was able to merge the world of Iluminia and the world of the puppet’s operator, transforming almost everyone into mindless monsters. The same glimpse shows that the puppet’s operator is being kept captive by Boris, and it seems he is the key to bring everything to normal again.
Will Gregory be able to save the operator and both worlds?
Thanks for reporting. This problem was reported to me by @peidolinobr before … I can only assure the compatibility with vanilla Blender 2.79. I will remove the ‘UPBGE compatibility’ in the first post.
UPDATE: Now multiple enemies can be hit with a single attack. This adds value to the gameplay, as lots of enemies couldn’t be defeated and the better strategy was to run to the goal. This feature should’ve been added while the jam was running, but whatever.
Character: It was originally a placeholder (along with the scenery) to be used while programming, but I wouldn’t be able to finish the game in time, so I kept it.
Questions:
1 - I assume that almost everything critical: the models and some painted textures, project structure, animations, Python scripts and such.
2 - Music (from YouTube music library), some textures (main menu background, grass, Eye Goo’s eyes, etc), font (from Windows Fonts directory).
Final thoughts
1 - I don’t intend to work on this project anymore, but it surely can be a good source of research for anyone interested in the existing mechanics (combo system, dynamic map system, modular GUI, etc).
2 - Thank you!