Hello everyone, I’m sort of like a beginner 3d modeler. I’m not sure that this title is right for me, but I had to introduce myself somehow. Here is my first project to create a character. Yes, technically, this is the second project, but the first one was too unsuccessful, so I prefer to consider this one as my first.
I spent something about a month (with a little) for this project, but I still haven’t finished. Unfortunately, at the moment I don’t have an ability to continue the project, so I show that i got to this moment. I think this is a very good time for this, because maybe I’ll find criticism and when I finally decide to continue, I will have an awareness of what needs to be done. I can see what needs to be done, but the view from the outside can get me very much help.
Let’s go to the model. This PBR model, which I did as part of creating my first game. Of course, I can’t create the game alone, so I temporarily left this venture, but I decided to finish the character.
Yes, now the model can not be used in games. There is a system of particles, from which I can’t get rid at the moment. Well, and the hair is done with too many polygons.
Yes, hair is a separate topic. Unfortunately, I haven’t managed it well. It look like flakes and I do not know what to do with it yet. The hair looks bad, this is the fact.
As the basis of appearance I took young Bill Kaulitz, the soloist of Tokio Hotel. Yes, the band is contradictory, but I loved them very much when i was younger and, I believe, some nostalgic feelings forced me to use it. I hope it turned out well.
I also made full set of clothes especially for the character, but i think it also needs to be tweaked.
Modeled in Blender, textured in the Substance Painter. Of course, in Blender, I modified the materials a bit with nodes. Rendered in Cycles.
I don’t know why, but i published it to artstation.
Maybe i’ll delete it later. I want to create full description of my project when i’ll finished. I hope someone will interested in this.