Thank you! I worked hard to create this tool. Docs will be soon as an announcement of V020.
There is one way to do smoothing of only some parts but it will need to calculate smoothing twice and will take more resources and time. I don’t know even if I will add it.
I would suggest using other method:
Inset with MiraTools → Simple Extrude tool
Bevel
Set Hard Edges
Nice result.
You can Also change bevel with MiraTools → Unbevel tool.
This addon is AMAZING, especially for sculpting and slicing & keying for 3d print prep. Question: how do you get an intersect boolean to keep both pieces of a mesh as in the last screenshot?
V020 has arrived and it has some nice improvements. Also, I would like to thank everyone who purchased the addon without documentation. You are brave people.
What are you plans(no promises) for the future of this addon? Maybe automatically naming the newly Create voxel with a “_Voxel” could help with scene management?
I think the Mean smoothing method yields the best results so far, the smoothing is tighter then the other 2.
hey i got this when clicking in the button for adding the selected object as source, same happened after adding manually the source, and then adding the boolean object and appeared the same thing when clicking the update button…
Python: Traceback (most recent call last):
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlackMesh\bm_vdb_base.py”, line 363, in execute
update_vdb(context, obj)
File “C:\Users\Usuario\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlackMesh\bm_vdb_base.py”, line 438, in update_vdb
mesh_halfWidth = vdb_layer.data.src.src_obj.halfWidth
AttributeError: ‘BLM_SourceObjectLayer’ object has no attribute ‘halfWidth’
hmmm i couldn’t reproduce it after reopening blender maybe i forgot to do that before lol, but still i saw this interesting bad behavior in default vdb settings, is that normal? i added the subdiv mod on purpose to see if its different and without it appears the quad proper topology…
It’s hard to understand what’s going on without a blend file.
I would not recomment to subdivide the blackmesh object.
Just subdivide only boolean objects.
hey also i have a suggestion for the boolean adding, is too much clicking to select the boolean object everytime, specially if you have a lot of booleans to add, i would suggest a shortcut like CTRL + “-/+” (in blender by default that’s exactly how you add a subtract or intersect boolean quickly between several boolean objects to the active object), also a color picker icon would be nice as well as addiction, and please set the default option of the boolean to object rather than collection, because not everyone uses collections, but that is kinda personal on how i use boolean tbh…
or is there other way to have many bevels smaller and keep them like that after remeshing? hey also what about like something similar to vertex groups driven smooth filter, because sometimes you would want less or more smoothing in different areas of a model…
edit: hmmm i think mean one does something as i want with 1 and 2 iterations: