this is not indirect lighting – it is direct lighting!
to get the same result as in your radiosity example use area lights and colored/shadeless planes.
Looks cool! I wonder how can we bake this indirect lighting for static use in Game Engine…
this is not indirect lighting – it is direct lighting!
to get the same result as in your radiosity example use area lights and colored/shadeless planes.
Looks cool! I wonder how can we bake this indirect lighting for static use in Game Engine…