Anyone testing particles?
Got some strange behavior here.
Particles are not refreshing as in previous versions. For now it seems only to be happening from 1st-2nd frame. Then on seems to work fine. If anyone can confirm any strangeness, i’ll then dwell deeper to see if it can be replicated and what causes it - to make a thorough report.
Edit:
Seems it’s happening with Newtonian Physics only, for now.
Hi burnin, particles work for me, may you add a test .blend. @sourvinos, smoke sim is working, check Quick Smoke with space search quick. @cgstrive, sorry cant help here.
However trying to export velocity, density, heat* etc from Houdini to Blender is not enough. Blender will crash on reading that data. It seems to me that Blender packs A LOT of secondary data that when absent will cause this crash.
Currently, importing caches from other software is not supported, as it was deemed out of the scope of this project for it might require drastic changes to the smoke simulator itself.
Kevin often mention an idea of an OpenVDB object. It is probably a later project.
Currently, he took responsibility of the Alembic patch.
Due to the nature of the smoke simulator, the files store a lot of information on the state of the cached simulation, e.g. the resolution. Here are all the metadatas written in the .vdb files by Blender:
I guess if you can replicate this in Houdini then you might make it work, but importing/reading other software’s caches is not really supported at the moment.
I heard that 2.77 changes python version, is this why several addons have errors (and may or may not work) that worked in 2.76?
Primary concern is fbx export: Unity fails to import fbx from .blend in 2.77 though regular fbx export seems to work.
Will these errors be fixed in the final release or does someone have to manually update the scripts to work with 2.77?