(Blender 2.8 Dec21 build) Solid view objects are semi-transparent in edit mode

This is what x-ray mode is for. What setting did I bork to make this happen in solid mode? How do I fix it?

But whatā€™s your problem an what exactly do you need? no wireframes visible?, no x-ray?

Make sure that x-ray is unchecked

and there is wireframe option that might cause that.

Both x-ray and wireframe are unchecked.

Yeah, I just want it to be solid, like in 2.79. If I want to see through it, Iā€™ll enable x-ray or wire frame.

batter share the Blend then, for more investigations

OK, I just stuck a couple cubes overlapping each other so you can see it.

Was too big to zip up and drop here, so itā€™s on Google Drive.

Itā€™s some setting somewhere Iā€™m sure. I opened up a brand new file to make these cubes and didnā€™t have the issue. It wasnā€™t until I dropped the cube into the project I was working on that the transparency came back.

I saved my project with another name so I could delete all the assets, and just have the cube, the idea being to keep the file size as small as necessary. So this would be the same just without all the assets.

(I suppose I could just copy/paste all my assets to a new file, but what would I learn? :stuck_out_tongue: )

Your .blend looks the same here. I think this is considered a feature, that edges which are behind other objects (or parts of the same object here) are made visible in cases such as when penetrating a ground plane. With this feature you can see through the ground plane and see the bottom of the object so itā€™s easier to position relative to the plane because you can now see ā€œhow much of the iceberg is under waterā€ as it were.

I know I recently saw a demo of this ā€œnew featureā€ but Iā€™m unable to find it offhand (looked at release notes and a couple other places.

Iā€™m not aware of any way to turn this off at the moment (which doesnā€™t mean there isnā€™t some way I just donā€™t know of). Itā€™s not an overlay or any other specific thing that I can find.

Copy the cube, and paste it in a fresh, brand spanking new .blend file and it wonā€™t look like that. (At least it didnā€™t on my end) It looked how you would expect it to look.

And I do remember the ground plane feature too, but I donā€™t remember much about it. Itā€™s not something that was going to improve my quality of life, so I saved that limited brain space for more important things, like new hotkeys.

So Iā€™m still having this problem, not sure if bug or feature, but itā€™s really distracting when I donā€™t want x-ray to have a little x-ray anyway.

x-ray off;

x-ray on;

As you can see itā€™s not full on x-ray, just a little bit x-ray.

Have you udated to the latest build? That was driving me nuts as well, but Itā€™s fixed now.

Just downloaded the latest build this morning (Jan 07) and the problem is still there.

Have you updated your GPU driver? Iā€™m not experiencing it my end.

Yeah, just updated it a few days ago.

Weird. This is how it looks my end. Not much good to you, I know, but just so you can see itā€™s not a ā€˜featureā€™ but either a bug or some setting youā€™ve enabled by mistake. Are you saying it doesnā€™t happen on a default scene, only the object in question?

It only seems to happen once I get a pretty good size file going. And itā€™s happened more than once, which means I would have had to accidentally changed the same setting at least twice.

So if I start a new scene like you did there, itā€™ll look the same, but if I created those same objects in my current working file, it would have that almost-x-ray look to it.

Current ā€œmatureā€ file;

Copy/pasted to a fresh blend file.

Definitely a bug then. Iā€™ll test it on a larger scene. Or are you only getting it in long-running scenes, or scenes youā€™ve been progressively saving over a long period of time?

I would call it a scene Iā€™ve saved many times over a long period of time. Iā€™m using the outlier and collections to organize. So I have dozens of objects filed away in this scene, and Iā€™ve been working on it for about a week or so.

Also, Iā€™m just creating objects for a game, so itā€™s a lot of the same sorts of things over and over again. No lighting, no backgrounds, not even materials beyond some basic colors to help me visualize the objects different parts that will be dealt with by the game engine.

Maybe you could just save all the objects in separate files and copy/paste as needed between files? This sounds like garbage collection in a long-running file. Something might have corrupted the file and hasnā€™t been flushed. This used to happen in Max, a few years back, due to garbage collection in the undo buffer.

That gave me a thought. I copy/pasted EVERYTHING into a new file, and the problem went away. However, my collections arenā€™t organized. I wonder if there is a way to copy/paste everything and maintain the collections too?

(Currently I have 57 objects)