Yep. I can appreciate that view. And it is a valid question if, in fact, doing this was an over all best decision.
I think it was. And I feel that most artists take these things in stride. So I don’t personally think, from my experience, that it hurts Blender. I have not seen this in my day to day life, which includes working with 15 artists at a studio where we constantly go back and forth between Maya and Blender. And I have trained probably nearly two dozen artists personally. I see the reaction to Blender from Maya people. I see artists come to my studio from a school that teaches Maya and many of them also already know Blender and use it. The others take to it very fast. A very small minority, maybe less than 1% don’t.
That does not make my view the best answer. It is just what I see.
And the kicker is that is the polar opposite to what most people claim is the case “in the industry”. I sometimes wonder what industry that is. I guess as an animation studio that makes a living using Blender and Maya, and employing several artists, and also being an accredited training studio for 4th year students who come to me for a year on a training program before graduating does not qualify me.
Now you can say what you say about my “unique” position. But I don’t have anything to compare it to. My students are being trained to go out and work in studios. I see a cross section of what will be in the next few years, workers in “the industry”. The students that don’t come to me, go off to other studios who primarily use Maya. So it is not like I am getting some odd test cases. These are just a cross section of people on the way to the industry.
And also, I deal with artists who are veterans in the industry. Many of them also take to Blender quickly, if they don’t know it already.
So if I don’t have a direct cross section of the industry, I don’t really know what to say.
The question to ask then is, does my experience count?
Seems like it doesn’t. People would rather just say “the industry” and make it seem like that means something…over there.
Well for me. It is right here when I walk in door every day.
So my assessment, is Right Click is just fine, for the reasons it was decided initially. Because I don’t see it getting in the way of using Blender.
Going back to a post back there a ways. There are a list of at least a half dozen key areas, that do matter if Blender is used or not. And those areas get little to no attention due lack of funding.
But I can say with no exception. Until those things are addressed and fixed, Blender will not replace Maya in my studio. So am I happy they are paying developers to try and “fix” Blender in areas that I don’t see matter, and continue to leave untouched these other key areas? Of course not.
And while I certainly don’t expect everyone to agree with me. And maybe overall you are right, it was not the best decision. But to agree with that, I’d have to have direct experience for that. And I don’t.
Does not mean I don’t recognize others have another experience. But what am I supposed to do? Just forget what I see and agree with someone I have never met? And take their word over my experience? Just because they think it is the wrong thing to have done?
If we all did that, all we would ever get is everyone agreeing with things they have never experienced and people could just make shit up. Like they kinda do anyway, and then expect everyone to just agree.
If I lived my life like that, I would never learn anything. And if I chose software like that, I would just be writing my own code. Because according to the internet on any given day, all software is shite.