I’m trying to bake a normal map from high poly to low poly. I decimated the high poly (2M poly) model to a low poly one (64k), and followed this this article to bake normal from HP to LP. The normal map seems to have these odd colorful patches in some areas of the model. I tried play around with ray distance, but nothing seems to make too much difference.
Yes, it is a 3D scan. I did do a smooth on both low and high poly model (Object>shade smooth), but the result seems to be the same. I also did play around with smooth modifiers, but it doesn’t seem to have any effect at all either.