Blender Edit Mode Performance

Well obviously any test closer to a realistic production scenario is going to be more useful, but I still see the value in these simple tests as they show a clear difference as things are incrementally made just a little more taxing each time.

Also, I know practically ZERO about rigging/animation in Blender. I had to google binding the armature bones to the cylinder in the example above because I’ve never done it before in Blender. :smiley: