BTW - has anyone heard if there’s going to be a shading mode for retopology with the viewport update?
Something like RetopoFlow, Modo or ZBrush have - meaning: Semitransparent polygons overlayed over the base topology. A shader that doesn’t bury polygons underneath the surface and fades out backfacing polygons/vertices so that they don’t interupt workflow on a complex model, either.
Crossposten from another thread:
It sems everything needed for this is already in Blender some way or another but it’s never been implementd into the standard editmode.
