Check out the new cavity/edge shading in workbench, with shadows and overlaid primary edges (adjusted the wireframe slider to only show edges of non planar faces. I do believe the addition of that slider is the first time that I really saw a usability upgrade for wireframe mode. Not only do we still have it, I believe it is even better than in 2.7.
A contrast slier was added to bone selection.
It is better. But I don’t understand why overlays settings about bones are restricted to Pose Mode.
They are needed in Edit mode of armature. Rig is built in Edit mode.
I wonder could they add ability to make everything see-through, but leave active object solid? Also, blender lets you sculpt on object even if its behind inactive mesh. It would made more sense with this mode, since atleast we coud see what we are doing.
I guess this is the appropriate place to ask this.
When I set light probes in my scene, is it supposed to refresh the lighting if I so much as sneeze in its general direction? If not, is there a way to prevent it from doing so?
Is it normal to have so much difference between Lookdev and Eeeve?
Lookdev is supposed to help making shaders, so we need the correct lighting from IBL’s.
Right now it’s likethe diffuse lighting of the IBL from lookdev is blurred, so, it’s not really usable.