I am starting this thread for fun, but also to help the community a bit :
write down what you find most absurd in blender, regarding it’s features, completeness, compatibility between editors, UI , code structure, API, e.t.c.
Please DON’T DISCUSS in this thread, it’s supposed to be a list which is readable. So, don’t react to what others write, if you want to do so, start a new thread, please. If this thread gets messy, it won’t be usefull to anyone.
This list can maybe draw a bit some image of how things could be put more together. It is in no way inteded as a way of complaining to developers. The idea behind it is to get ideas from it, about small things that could be improved.
Put your idea into shortest as possible formulation!
Be constructive.
Don’t put any frustration or anger in your post.
THE LOG STARTS HERE:
You can unwrap UVs in 3d view, but you can not unwrap in the UV editor, if there’s no UV layer yet.
You can mark a seam, but not unmark it in the UV editor.
When we use material nodes with BI, material input node have a “add new” button to allow us to create a material for this specific node.
But there is no such button in texture node. You have to create it in Properties Editor for an inappropriate user before seeing it in the list.
Then, you have to delete it for inappropriate user to use it only as node input for appropriate socket in nodetree.
finally a thread that makes sense!
local orthogonal systems for local spaces
more precision tools for cursor in knife tool mode
nurb tools as modifiers to use other modifiers on them like bevel
No preserve shape/form/roundness modeling tools
Move vertex with vertex slide command outside from its start position along selected edge is absent (but was initially in addon by… I forgot T_T)
Well… you can snap to grid with cumbersome shift+s, s, but it’s not a selectable snap mode as when you move elements with mouse. It makes absolutely no sense, because snap to grid is the most important and useful snapping mode.