Blender Conference 2023 Talks

It’s time for the official Blender Conference 2023 recordings-thread.

Thursday Oct 26


Keynote - Ton Roosendaal


Adding more art into the .blend… - Jonathan Audebourg


Polyperfect: creating assets for a living - Pavel Novak, Matěj Šak


LEENKX: Create, Connect & Share Node-based Servers, Games, Websites, Apps, A.I. - Riccardo Mazzucco, Brigitte Wente


Developing an add-on with UX in mind - Julien Blervaque


Sculpting Live Session - Julien Kaspar


AI, the commons and the limits of copyright - Paul Keller


The ins and outs of modelling impossible figures - Matías Gárate


The challenge of design in open source projects - Dalai Felinto


Creating 3D droneshows for the real world - Henk Kok


Cloud rendering pipeline with RANCH Computing - Ariane Genty, Dominique Coco


Character grooming with the new hair system - Daniel Bystedt


Aftermath Making-of - Robert Rioux


Finding patterns, rhythms in geometry & shader nodes. - Kris Meeusen


Online Infrastructure Overview - Francesco Siddi, Pablo Vazquez


Simulating Biological Cells in 3D - Antoine Ruzette


Bringing Cube Creative Characters to life - Tanguy Weyland, Manon Grabette


Production Pipelines for Interactive Platforms


Towards the Star Trek Holodeck: The Future of Rendering - Jules Urbach


Tackling Facial Animation - Rik Schutte


A new approach to Retopology - Vilem Duha


The nulled rock from the Sun - Jeroen Bakker


The process behind architectural visualization - Filippo Zorgno, Tommaso Sergi


The Reference of Animation - Hjalti Hjálmarsson


Attributes: Making Geometry Smaller and Faster - Hans Goudey


Simulation Nodes: Making Nodes Come to Life - Simon Thommes


A New Animation System - Dr. Sybren A. Stüvel, Nathan Vegdahl, Christoph Lendenfeld


Rapid design iteration: A deep dive in Breacher’s level editor - Jel Sadones


Lightning talks and Suzanne Awards ceremony - Fiona Cohen, Thomas Dinges (+ various)


Friday Oct 27


Inklines Across the Spider-Verse - Edmond Boulet-Gilly, Sharon Snow, Mònica Eggert Roig


Mirror of the Mind - Sculpting captivating faces - Damiaan Thelen


The Photorealism Mindset: What About The Physical Camera? - Asbjørn Lote


Grease Pencil 3: A technical deep-dive - Falk David


Goo Engine and the Future of 3D Anime - Dillon Gu


Lights, Home PC, Action! - Pau Homs i Farré


Construction of the Human Head: Blockouts, Landmarks, Phenotypes - Uldis Zarins


VFX Work for Award-Winning Movies - Monica Galantucci, Nicolas D’Amore, Andrea Boccia, Andrea Battistoni


Line Art and future Non-photorealistic rendering process discussion - Wu Yiming


Flamenco v3.3 hands-on class - Dr. Sybren A. Stüvel


Daily grind & extraordinary blend: my everyday 3D routine - Ewa Wierbik-Ziąbka


The Presbyopic Camera, The Myopic Object: New Perspectives in Contemporary and Digital Arts - Philippe-Aubert Gauthier


Bobbypills: An Adult Animation studios journey to CG - Yannick Castaing, Erika Grace Strada


Next Lab Grease Pencil VR - the MPX (mouse, pen & xr) workflow vision - Daniel Martinez Lara


Making Games with Simulation Nodes - Märten Rääli


Handling Custom Data in glTF Files with Exporter/Importer Plugins - Gustaf Waldemarson


Animating Machines - A Journey from 3D Software to Robotic Control - Piotr Bieryt


Virtual material and structural experiments - Matthieu Vitse


The Complete glTF Asset Creation Pipeline - Julien Duroure


Grease Pencil scenes for testing tools and algorithms - Flavio Perez, Amelie Fondevilla


An Open Software Ecosystem for Designing Living Architecture - Kevan Cress


Animation Tricks of the Trade - Raymond Luc
https://www.youtube.com/watch?v=fbfODZ8PO4E


Realtime 3D art limitations (interactive movie on the web) - Conrad Justin
https://www.youtube.com/watch?v=tfCJZI_sXuE


Bforartists - Forking for a custom GUI - Andres Stephens
https://www.youtube.com/watch?v=0vEtTP0C0Cs


Rigging With Geometry Nodes on “Wing It!” - Demeter Dzadik
https://www.youtube.com/watch?v=uqaxd9gMQMU


Level up by creating a short film - Nurbek Nurlanbekuly
https://www.youtube.com/watch?v=w0Thj94peU0


Leveraging Blender to model and visualize the neuro-glia-vascular (NGV) ensemble - Marwan Abdellah
https://www.youtube.com/watch?v=MjGyzkCcGw8


Getting Started with Scripting in Python - Mike Shah
https://www.youtube.com/watch?v=wWTAQP7-ZUQ


Blender UI Today - Pablo Vazquez, Hans Goudey, Harley Acheson, Julian Eisel
https://www.youtube.com/watch?v=clXMc7PWtlU


Photorealistic Environments and Photogrammetry - Gleb Aliaksandrau
https://www.youtube.com/watch?v=flb8RP8F8_E


Practical Pipeline without coding - Ryan Fuller
https://www.youtube.com/watch?v=FnyCaY5H1WM


My Journey Across the Spider-Verse: from Hobbyist to Hollywood - Preston Mutanga
https://www.youtube.com/watch?v=Um6Hc3We340


How to Actually Finish an Epic Shortfilm in Blender (By Yourself) - Martin Klekner
https://www.youtube.com/watch?v=1E7JHf5iI4o


Blender Studio Pipeline - Nick Alberelli
https://www.youtube.com/watch?v=jiXB5X1S1AI


Saturday Oct 28


Playing with Grease Pencil: an Adventure in 2.5D - Sharon Snow
https://www.youtube.com/watch?v=gYbkMyXzVhI


USD driven pipelines - Tobias Guenther
https://www.youtube.com/watch?v=mFDkbCwkjvQ


CAD data optimization methods and tools for HMI at BMW - Thomas Wellmann
https://www.youtube.com/watch?v=1b8tEgiqfnE


From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art - Amanpreet Bajwa
https://www.youtube.com/watch?v=FCzwY2nulDg


Making a Music Video for a K-Pop Legend, from Home - TZUSOO
https://www.youtube.com/watch?v=OK1apzAzeT4


Multiverse of madness - how we render millions of doors - Sebastian Koenig
https://www.youtube.com/watch?v=HXEVncxtmxg


Mocap and realtime pipeline demo - Bartosz Barlowski
https://www.youtube.com/watch?v=35q_9DLrJrc


Tech for Gold - Sergey Sharybin, Brecht Van Lommel
https://www.youtube.com/watch?v=cCncVVGCZ4g


Why my 3D animated NPR project doesn’t look 2d enough? - Toni Mortero
https://www.youtube.com/watch?v=bRoOYfwgIPI


3D Animation & 3D Printing for Stop-Motion Production - Nika Kutsniashvili
https://www.youtube.com/watch?v=Ry1qvOu9nxQ


Creating Running Shoes in 3D - Open Footwear - Juraj Suska, Josef Trojan
https://www.youtube.com/watch?v=31BVBNWh-ZA


Unwrapping a Faster UV Workflow - Jonathan Lampel
https://www.youtube.com/watch?v=KCKro3eGmLM


Revolutionizing Rigs: Modern widgets for Character Animation - Paolo Acampora
https://www.youtube.com/watch?v=ACfI21tZiQ8


Pipeline at Pixel Federation - Martin Kolcun, Patrik Kučavík, Karolína Slunečková
https://www.youtube.com/watch?v=8JUrgSyMbCk


Unleashing Driver Functions & Shader Nodes - Luís Cherubini
https://www.youtube.com/watch?v=phNVNF0o3gQ


Creating Digital Twins for Virtual Immersive Smart Installations - Bridget Kurr
https://www.youtube.com/watch?v=-yFSngwuBAk


Primal Shape: an NPR approach to a TV special film for KIDS - Andrea Giro
https://www.youtube.com/watch?v=a69VBtYoYsI


Test, Build, Release: Streamlining Add-On Development with Automation - Andreas Gajdosik
https://www.youtube.com/watch?v=5n1_6SvU-_E


Technical Simplicity and Creative Freedom - Guido Ekker
https://www.youtube.com/watch?v=Jk81K6EasfY


Hardsurface Modeling Techniques for Games - Pedro Augusto
https://www.youtube.com/watch?v=UlUuwrXoWis


Painterly Music Video Web-series - Doing More with Less - Andres Stephens
https://www.youtube.com/watch?v=UST-XbuB2iM


Interacting crowds - Monique Dewanchand
https://www.youtube.com/watch?v=7NykC7d1xQQ


From Computational Design to Digital Fabrication using the Tissue add-on - Alessandro Zomparelli
https://www.youtube.com/watch?v=mLT2clOq0UQ


I love it when a great plant comes together ! (realistic plant re-creation) - Jarosław Dzedzej (aka D.J.)
https://www.youtube.com/watch?v=r-yGMVeIQcg


Journey Towards an Efficient 1-Person Pipeline - Sacha Goedegebure
https://www.youtube.com/watch?v=W01lQrcCz9s


Blender Studio Production Session - Fiona Cohen, Demeter Dzadik, Julien Kaspar, Hjalti Hjálmarsson, Andy Goralczyk, Simon Thommes, Pablo Fournier
https://www.youtube.com/watch?v=5__5rWc4Ies


Architecture is about Beauty. How Blender can help. - Dimitar Pouchnikov
https://www.youtube.com/watch?v=fWFTWlpX4DU


Closing Event - Ton Roosendaal, Francesco Siddi
https://www.youtube.com/watch?v=crzfILdCw3A

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I made this a wiki so anyone can add the links

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That’s great, thanks!

Oh great here we go.

I am dreaming of trying to get there for next year.

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The first 13 talks are missing, which makes the first 2.5 hours of the conference, does anyone know if those were recorded? Those were the ones I was most excited about :frowning:

I’m not following you there, I’m sorry. First with respect to what/when and missing from where?

No talks prior to the keynote are available on YouTube, but there were 13 talks before the keynote:

In particular, I’ve been really looking forward to “Inklines across the Spiderverse”, I’ll be devastated if it wasn’t recorded

It reads Friday above those for a reason, I believe. :crazy_face:
That is in the future. Today is Thursday.

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That would do it, it’s too early in the morning for me to be smart :sweat_smile:

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We forgive you. Just get plenty of rest tonight so you’ll be with it enough to watch them tomorrow. :joy:

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Looking at the keynote… at 7:07… i just had to…
:clap: :clap: :clap:
…even if being alone in my room…

Ton explaining this for all those brilliant smart buisness guys… in the only way they understand… like talking to children… They seem to shut down their brains everytime they are afraid of loosing money… and they also seems to be afraid of this all the time.

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@joseph:
This gets someone from somewhere over the world each year.^^
From last year’s thread:

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Expecting me to know what day of the week it is is just too much for me to handle :wink: lower your expectations :sweat_smile:

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The AI talk by Paul Keller was excellent in my opinion.

I am curious what others, especially artists and people who are not from Europe think about it.

OK, then maybe this helps:

I’m sorry, I couldn’t resist :rofl:
edit: Just think of all the memes we can make from this.^^ (Including Ton, the benevolent shell game operator.)

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Inspiring! I bought my first Blender subscription. Thank you, Ton! Also, Jonathan’s Adding more art into the .blend resonated deeply with me. I have been exploring Blender for so many years without a personal project, without a story to tell, and of course it’s been a struggle. Good art begins with the story; it’s not about the tools. Thank you, again!

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Folks, if all goes well we should all be able to collectively nail it down next year. Let’s just appoint to calendar duty someone that’s not me or Joseph

@OldpondGL wise words

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It’s not uncommon for me to start my day with a pause, think for a moment, then say out loud “Today is Thursday.” Generally that sets my mental frame of reference well enough to continue the week.

Apparently I didn’t do that today, because as I was typing that sentence I had to move the mouse over the the taskbar to see what day it was.

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Ton’s keynote was the clearest explanation of GNU GPL I’ve encountered. I thought I understood it before, but now I’m confident I understand it.

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Does anybody else love it, how the pattern on Pavel Novak’s pullover ligns up with the cardboard Blender logo next to him on the Youtube-thumbnail?

screen

greetings, Kologe

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