Blender Development Discussion - [Userview]

hehe thanks :wink: !!

clicking the X at top right?

Use F11 instead :stuck_out_tongue:

/me think of all these beginners giggles :wink:

/me stretches out a hand to help them :smiley:

/me lifts a foot to kick these arogant know it all’s in the nuts :slight_smile:
thx for the advice, why a cros when its meant to crash blender…

probably because it is default for Window (win32 systems) windows :P,
and not controlled by Blender, but maybe it is possible to hide it with coding…

aha, it’s the first time i encounter this problem, and I 've always used the cros.
So wouldn’t it be a bit of bad coding in the new blender?

hmm, this questions is not supposed to be asked in this thread, better in Q&A - “Blender General”, but I make an exception!

what I am aware of, correct me if I am wrong, it has always been there ( the X/cross in Win32 versions (probably in Linux too))…F11 hides the Renderwindow in the Z-buffer as Blender’s GUI is drawned by OpenGL interface, something like that…not sure, but it sounds logical :wink:

thanx for the info.
I posted the question here because I thought it was directly related to the new blender build, and it was only due to me testing the new build that I encoutered the problem.

  1. minor typo : in the display window (F10) in the alpha mode, the tooltip says “set OSA Level”. I guess this is wrong.

The new GUI stuff is nice (easier for the beginner, from my viewpoint as a multimedia lecturer).

Suggestion include a way to import export presets ? maybe even include some (complete dark, etc , easier for the eye to work in dark labs)

Just my humble .2 cents

Love what is happening to blender, NOT AFRAID OF CHANGE AT ALL. It’s all for good guys, is anything evil gets into blender, im sure it will be removed. CHANGE :slight_smile:

:smiley: Ok, from a graphic design point of view.

I don’t like the gradient in the icon toolbar, in the basic setting…

I guess there must be some GUI design reason for it.

my .2 cents

If anyone cares, I have nightly builds of bf-blender and tuhopuu (windows binaries, of course), available there:

bf-blender: http://www.clubinfo.bdeb.qc.ca/~theeth/Work/blender.zip
tuhopuu: http://www.clubinfo.bdeb.qc.ca/~theeth/tuhopuu/tuhopuu.zip

This version of bf-blender also includes the lattest numeric input code, if someone cares to try that.

Martin

Could someone post a comprehensive explanation on how to install this? :expressionless: (on windows) Oh and I like the fact that it doesn’t solve radiosity. I am still a step up on the non-rads! :wink:

Modron, no installation is necessary. Simply unzip the file into a folder and run the *.exe.

BTW, Theeth, your bf-blender zip seems to be corrupt, I downloaded twice just to make sure, but both winzip and winrar won’t open it.

Message:<!>c:\Documents and Settings\AROtotheN\Desktop\blender.zip: The file “???” header is corrupt

OK! (i am not sure if you’re talking about the BFBlender thing, which is what I want, or the Tuhopuu thing, which I know works like that, but it occurs to me, I will know by the file size what it is!) [!] <EDIT> hm I got a message that the folder was corrupted or invalid. I must be lacking the proper utility. :-? Ah well,…2.9 can’t be that far off, and there are a million things I need to work on in Blender anyway. :wink: Ah…I see I am not the only one experiencing technical difficulties, so there is yet hope!

:o this is cooOOl

  1. here’s a render I just done wit it… thanks ztonzy…

http://68.7.28.252:8080/BBS/BSS//hanzo/hanzogallery/rapter.jpg

Did you watch the test vid that ton made with the red table? go check it out, it’s in a thread in the developers forum.

hehe, thanks hanzo!

great render btw! :smiley:

(also posted on blender.org thread on this topic)

I have two files I have played with blender’s new radiosity with (both take a while longer than ton’s examples to render) in

(this is a redirect page, just left-click)
http://www.geocities.com/z3r0_d/files/newBlenderRadiosity.zip
(297K)
(the files in there have what produced the below image and the image at http://www.geocities.com/z3r0_d/files/goodExample.png (157K) except by the traditional radiosity solver)

and an outdoor (mostly) scene (which demonstrates that the hemirez isn’t high enough for this sort of thing) can be found at
(another redirect, left-click on it)
http://www.geocities.com/z3r0_d/files/blender_gi.png
(258K)

(these files were made in a cvs checkout made a few hours ago)
It appears that the 16 materials bug may not exist in this method, can someone confirm this? The goodExample.png file has more than 16 materials and seems to work fine for me at least, but you can’t really see them all at once.

here’s another radio render, thanks to ztonzy for the built :slight_smile:
http://www.artificial3d.com/images/blender/radioblend.jpg
tok quite some time to get it looking like that, but this feature is nice.
.andy

@ndy this beautiful? how did you set the emiting objects and radiosty up?

supergreat andy!

np, the build is for you all out there :wink: nice to see a usage of it :smiley:

fixed now, though I really don’t know what the problem was.

Martin